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OGRE
13.0
Object-Oriented Graphics Rendering Engine
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#include <algorithm>
#include "OgreMaterialManager.h"
#include "OgreTechnique.h"
#include "OgreSceneManager.h"
#include "OgreViewport.h"
#include "OgreGpuProgramManager.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreHighLevelGpuProgramManager.h"
#include "OgreRoot.h"
#include "OgreException.h"
#include "OgreStringConverter.h"
#include "OgreLogManager.h"
#include "OgreMesh.h"
#include "OgreSubMesh.h"
#include "OgreEntity.h"
#include "OgreSubEntity.h"
#include "OgreTextureManager.h"
#include "OgreShaderFunction.h"
#include "OgreShaderFunctionAtom.h"
#include "OgreShaderGenerator.h"
#include "OgreShaderProgram.h"
#include "OgreShaderProgramSet.h"
#include "OgreShaderProgramManager.h"
#include "OgreShaderProgramProcessor.h"
#include "OgreShaderRenderState.h"
#include "OgreShaderMaterialSerializerListener.h"
#include "OgreShaderProgramWriterManager.h"
#include "OgreShaderFFPRenderState.h"
#include "OgreShaderFFPRenderStateBuilder.h"
#include "OgreShaderFFPTransform.h"
#include "OgreShaderFFPLighting.h"
#include "OgreShaderFFPColour.h"
#include "OgreShaderFFPTexturing.h"
#include "OgreShaderFFPFog.h"
#include "OgreShaderFFPAlphaTest.h"
#include "OgreShaderExPerPixelLighting.h"
#include "OgreShaderExNormalMapLighting.h"
#include "OgreShaderExIntegratedPSSM3.h"
#include "OgreShaderExLayeredBlending.h"
#include "OgreShaderExHardwareSkinningTechnique.h"
#include "OgreShaderExHardwareSkinning.h"
#include "OgreShaderExLinearSkinning.h"
#include "OgreShaderExDualQuaternionSkinning.h"
#include "OgreShaderExTriplanarTexturing.h"
#include "OgreShaderExGBuffer.h"
#include "OgreShaderExWBOIT.h"
#include "OgreShaderHLSLProgramProcessor.h"
#include "OgreShaderGLSLProgramProcessor.h"
#include "OgreShaderGLSLESProgramProcessor.h"
#include "OgreShaderProgramWriter.h"
#include "OgreShaderCGProgramWriter.h"
#include "OgreShaderHLSLProgramWriter.h"
#include "OgreShaderGLSLProgramWriter.h"
#include "OgreShaderGLSLESProgramWriter.h"
Macros | |
#define | FFP_FUNC_ADDSIGNED "FFP_AddSigned" |
#define | FFP_FUNC_ADDSMOOTH "FFP_AddSmooth" |
#define | FFP_FUNC_ALPHA_TEST "FFP_Alpha_Test" |
#define | FFP_FUNC_DOTPRODUCT "FFP_DotProduct" |
#define | FFP_FUNC_GENERATE_TEXCOORD_ENV_NORMAL "FFP_GenerateTexCoord_EnvMap_Normal" |
#define | FFP_FUNC_GENERATE_TEXCOORD_ENV_REFLECT "FFP_GenerateTexCoord_EnvMap_Reflect" |
#define | FFP_FUNC_GENERATE_TEXCOORD_ENV_SPHERE "FFP_GenerateTexCoord_EnvMap_Sphere" |
#define | FFP_FUNC_GENERATE_TEXCOORD_PROJECTION "FFP_GenerateTexCoord_Projection" |
#define | FFP_FUNC_LERP "FFP_Lerp" |
#define | FFP_FUNC_MODULATEX2 "FFP_ModulateX2" |
#define | FFP_FUNC_MODULATEX4 "FFP_ModulateX4" |
#define | FFP_FUNC_NORMALIZE "FFP_Normalize" |
#define | FFP_FUNC_PIXELFOG_DEPTH "FFP_PixelFog_Depth" |
#define | FFP_FUNC_PIXELFOG_EXP "FFP_PixelFog_Exp" |
#define | FFP_FUNC_PIXELFOG_EXP2 "FFP_PixelFog_Exp2" |
#define | FFP_FUNC_PIXELFOG_LINEAR "FFP_PixelFog_Linear" |
#define | FFP_FUNC_SAMPLE_TEXTURE_PROJ "FFP_SampleTextureProj" |
#define | FFP_FUNC_TRANSFORM "FFP_Transform" |
#define | FFP_FUNC_TRANSFORM_TEXCOORD "FFP_TransformTexCoord" |
#define | FFP_FUNC_VERTEXFOG_EXP "FFP_VertexFog_Exp" |
#define | FFP_FUNC_VERTEXFOG_EXP2 "FFP_VertexFog_Exp2" |
#define | FFP_FUNC_VERTEXFOG_LINEAR "FFP_VertexFog_Linear" |
#define | FFP_LIB_ALPHA_TEST "FFPLib_AlphaTest" |
#define | FFP_LIB_FOG "FFPLib_Fog" |
#define | FFP_LIB_TRANSFORM "FFPLib_Transform" |
#define | SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSE "SGX_Light_Directional_Diffuse" |
#define | SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSESPECULAR "SGX_Light_Directional_DiffuseSpecular" |
#define | SGX_FUNC_LIGHT_POINT_DIFFUSE "SGX_Light_Point_Diffuse" |
#define | SGX_FUNC_LIGHT_POINT_DIFFUSESPECULAR "SGX_Light_Point_DiffuseSpecular" |
#define | SGX_FUNC_LIGHT_SPOT_DIFFUSE "SGX_Light_Spot_Diffuse" |
#define | SGX_FUNC_LIGHT_SPOT_DIFFUSESPECULAR "SGX_Light_Spot_DiffuseSpecular" |
#define | SGX_LIB_PERPIXELLIGHTING "SGXLib_PerPixelLighting" |
#define FFP_FUNC_LERP "FFP_Lerp" |
#define FFP_FUNC_DOTPRODUCT "FFP_DotProduct" |
#define FFP_FUNC_NORMALIZE "FFP_Normalize" |
#define FFP_LIB_TRANSFORM "FFPLib_Transform" |
#define FFP_FUNC_TRANSFORM "FFP_Transform" |
#define FFP_FUNC_TRANSFORM_TEXCOORD "FFP_TransformTexCoord" |
#define FFP_FUNC_GENERATE_TEXCOORD_ENV_NORMAL "FFP_GenerateTexCoord_EnvMap_Normal" |
#define FFP_FUNC_GENERATE_TEXCOORD_ENV_SPHERE "FFP_GenerateTexCoord_EnvMap_Sphere" |
#define FFP_FUNC_GENERATE_TEXCOORD_ENV_REFLECT "FFP_GenerateTexCoord_EnvMap_Reflect" |
#define FFP_FUNC_GENERATE_TEXCOORD_PROJECTION "FFP_GenerateTexCoord_Projection" |
#define FFP_FUNC_SAMPLE_TEXTURE_PROJ "FFP_SampleTextureProj" |
#define FFP_FUNC_MODULATEX2 "FFP_ModulateX2" |
#define FFP_FUNC_MODULATEX4 "FFP_ModulateX4" |
#define FFP_FUNC_ADDSIGNED "FFP_AddSigned" |
#define FFP_FUNC_ADDSMOOTH "FFP_AddSmooth" |
#define FFP_LIB_FOG "FFPLib_Fog" |
#define FFP_FUNC_VERTEXFOG_LINEAR "FFP_VertexFog_Linear" |
#define FFP_FUNC_VERTEXFOG_EXP "FFP_VertexFog_Exp" |
#define FFP_FUNC_VERTEXFOG_EXP2 "FFP_VertexFog_Exp2" |
#define FFP_FUNC_PIXELFOG_DEPTH "FFP_PixelFog_Depth" |
#define FFP_FUNC_PIXELFOG_LINEAR "FFP_PixelFog_Linear" |
#define FFP_FUNC_PIXELFOG_EXP "FFP_PixelFog_Exp" |
#define FFP_FUNC_PIXELFOG_EXP2 "FFP_PixelFog_Exp2" |
#define FFP_LIB_ALPHA_TEST "FFPLib_AlphaTest" |
#define FFP_FUNC_ALPHA_TEST "FFP_Alpha_Test" |
#define SGX_LIB_PERPIXELLIGHTING "SGXLib_PerPixelLighting" |
#define SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSE "SGX_Light_Directional_Diffuse" |
#define SGX_FUNC_LIGHT_DIRECTIONAL_DIFFUSESPECULAR "SGX_Light_Directional_DiffuseSpecular" |
#define SGX_FUNC_LIGHT_POINT_DIFFUSE "SGX_Light_Point_Diffuse" |
#define SGX_FUNC_LIGHT_POINT_DIFFUSESPECULAR "SGX_Light_Point_DiffuseSpecular" |
#define SGX_FUNC_LIGHT_SPOT_DIFFUSE "SGX_Light_Spot_Diffuse" |
#define SGX_FUNC_LIGHT_SPOT_DIFFUSESPECULAR "SGX_Light_Spot_DiffuseSpecular" |