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OGRE
13.0
Object-Oriented Graphics Rendering Engine
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Utility class to help with generating shaders for unified GLSL. More...
#include <OgreTerrainMaterialShaderHelpers.h>
Public Member Functions | |
ShaderHelperGLSL () | |
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ShaderHelper () | |
virtual | ~ShaderHelper () |
HighLevelGpuProgramPtr | generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
HighLevelGpuProgramPtr | generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
void | updateFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersPtr ¶ms) |
void | updateVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersPtr ¶ms) |
Utility class to help with generating shaders for unified GLSL.
Ogre::ShaderHelperGLSL::ShaderHelperGLSL | ( | ) |