﻿<?xml version="1.0" encoding="utf-8"?><Type Name="MarkAssemblyWithCLSCompliantRule" FullName="Gendarme.Rules.Design.MarkAssemblyWithCLSCompliantRule"><TypeSignature Language="C#" Value="public class MarkAssemblyWithCLSCompliantRule : Gendarme.Rules.Design.MarkAssemblyWithAttributeRule" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MarkAssemblyWithCLSCompliantRule extends Gendarme.Rules.Design.MarkAssemblyWithAttributeRule" /><AssemblyInfo><AssemblyName>Gendarme.Rules.Design</AssemblyName><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gendarme.Rules.Design.MarkAssemblyWithAttributeRule</BaseTypeName></Base><Interfaces /><Attributes><Attribute><AttributeName>Gendarme.Framework.FxCopCompatibility("Microsoft.Design", "CA1014:MarkAssembliesWithClsCompliant")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Problem("This assembly is not decorated with the [CLSCompliant] attribute.")</AttributeName></Attribute><Attribute><AttributeName>Gendarme.Framework.Solution("Add this attribute to ease the use (or non-use) of your assembly by CLS consumers.")</AttributeName></Attribute></Attributes><Docs><summary>
             This rule fires if an assembly does not contain a <c>[CLSCompliant]</c> attribute. 
             CLS compliant assemblies can be reused by any CLS-compliant language. It is a good practice
             to declare your global CLS goal at the assembly level and, if needed, mark some types or
             members that behave differently inside your assembly.
             </summary><remarks>This rule is available since Gendarme 2.2</remarks><example>
             Good example:
             <code>
             // by default everything in this assembly is CLS compliant
             [assembly: CLSCompliant (true)]
             </code></example></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public MarkAssemblyWithCLSCompliantRule ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="AttributeName"><MemberSignature Language="C#" Value="protected override string AttributeName { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string AttributeName" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="AttributeNamespace"><MemberSignature Language="C#" Value="protected override string AttributeNamespace { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string AttributeNamespace" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Severity"><MemberSignature Language="C#" Value="protected override Gendarme.Framework.Severity Severity { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype Gendarme.Framework.Severity Severity" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>4.2.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Gendarme.Framework.Severity</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members></Type>