Qt Quick 3D QML Types

This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a QQuickItem).

Qt Quick 3D provides the following QML types:

QtQuick3D QML Types

Import the QtQuick3D module with the following statement:

 import QtQuick3D 1.0

Bounds

Specifies the bounds of a model

Buffer

Defines a color buffer to be used for a pass of an Effect

BufferInput

Defines an input texture to be used for a pass of an Effect

Camera

Defines an abstract base for Cameras

Command

Defines a command to be performed in a pass of an Effect

CustomCamera

Defines a Custom Camera for viewing the content of a 3D scene

CustomMaterial

Base component for creating custom materials used to shade models

DefaultMaterial

Defines a Material generated depending on which properties are set

DirectionalLight

Defines a directional light in the scene

Effect

Base component for creating a post-processing effect

FrustumCamera

Defines a Perspective Frustum Camera for viewing the content of a 3D scene

Geometry

Base type for custom geometry

Joint

Define model's joint hierarchy

Light

An uncreatable abstract base type for all lights

Loader3D

Allows dynamic loading of a 3D subtree from a URL or Component

Material

Lets you define material for the 3D item

Model

Lets you load a 3D model data

Node

Base component for an object that exists in a 3D scene

Object3D

Abstract base type of all 3D nodes and resources

OrthographicCamera

Defines an Orthographic Camera for viewing the content of a 3D scene

Pass

Defines a render pass in an Effect

PerspectiveCamera

Defines a Perspective Camera for viewing the content of a 3D scene

PickResult

Contains the results of a pick

PointLight

Defines a point light in the scene

PrincipledMaterial

Lets you define a material for 3D items

QuaternionAnimation

A PropertyAnimation for quaternions

RenderStats

Provides information of the scene rendering

Repeater3D

Instantiates a number of Node-based components using a provided model

SceneEnvironment

Lets you configure how a scene is rendered

SetUniformValue

Defines a value to be set during a single pass

Shader

Container component for defining shader code used by post-processing effects

Skeleton

Contain model's skeleton information

SpotLight

Defines a spot light in the scene

Texture

Defines a texture for use in 3D scenes

TextureData

Base type for custom texture data

TextureInput

Specifies a texture exposed to the shaders of a CustomMaterial or Effect

View3D

Provides a viewport on which to render a 3D scene

 import QtQuick3D.Effects 1.0

AdditiveColorGradient

A gradient with additive color effect

Blur

A one-pass blur effect

BrushStrokes

A brush strokes noise effect

ChromaticAberration

A chromatic aberration effect

ColorMaster

A color adjustment effect

DepthOfFieldHQBlur

A depth-based blur effect

Desaturate

A desaturating effect

DistortionRipple

A ripple distortion effect

DistortionSphere

A sphere distortion effect

DistortionSpiral

A spiral distortion effect

EdgeDetect

An edge highlighting effect

Emboss

An emboss effect

Flip

A scene flipping effect

Fxaa

A fast approximate anti-aliasing effect

GaussianBlur

A two-pass gaussian blur effect

HDRBloomTonemap

A bloom with tonemapping effect

MotionBlur

A motion blur effect

SCurveTonemap

A tonemapping effect

Scatter

A scatter noise effect

TiltShift

A tilt shift blur effect

Vignette

A vignette effect

QtQuick3D.Helpers QML Types

Import the QtQuick3D.Helpers module with the following statement:

 import QtQuick3D.Helpers 1.0

AxisHelper

Visual helper for showing the 3 axes and a grid in a 3D scene

DebugView

View to show render statistics

GridGeometry

A custom geometry provider for rendering grids

WasdController

Control node position and orientation with keys and mouse