C Specification
Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure
// Provided by VK_VERSION_1_0
typedef struct VkRect2D {
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D;
Members
-
offset
is a VkOffset2D specifying the rectangle offset. -
extent
is a VkExtent2D specifying the rectangle extent.
See Also
VkBindImageMemoryDeviceGroupInfo, VkClearRect, VkCommandBufferInheritanceRenderPassTransformInfoQCOM, VkDeviceGroupRenderPassBeginInfo, VkDisplayPresentInfoKHR, VkExtent2D, VkOffset2D, VkPipelineDiscardRectangleStateCreateInfoEXT, VkPipelineViewportExclusiveScissorStateCreateInfoNV, VkPipelineViewportStateCreateInfo, VkRenderPassBeginInfo, vkCmdSetDiscardRectangleEXT, vkCmdSetExclusiveScissorNV, vkCmdSetScissor, vkGetPhysicalDevicePresentRectanglesKHR
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.