Bullet Collision Detection & Physics Library
btMLCPSolver.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
16 
17 #ifndef BT_MLCP_SOLVER_H
18 #define BT_MLCP_SOLVER_H
19 
21 #include "LinearMath/btMatrixX.h"
23 
25 {
26 protected:
32 
38 
43 
54 
55  virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
56  virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
57 
58  virtual void createMLCP(const btContactSolverInfo& infoGlobal);
59  virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
60 
61  //return true is it solves the problem successfully
62  virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
63 
64 public:
66  virtual ~btMLCPSolver();
67 
69  {
70  m_solver = solver;
71  }
72 
73  int getNumFallbacks() const
74  {
75  return m_fallback;
76  }
77  void setNumFallbacks(int num)
78  {
79  m_fallback = num;
80  }
81 
83  {
84  return BT_MLCP_SOLVER;
85  }
86 };
87 
88 #endif //BT_MLCP_SOLVER_H
btMLCPSolver::m_scratchJ3
btMatrixXu m_scratchJ3
The following scratch variables are not stateful – contents are cleared prior to each use.
Definition: btMLCPSolver.h:47
BT_MLCP_SOLVER
Definition: btConstraintSolver.h:35
btTypedConstraint
TypedConstraint is the baseclass for Bullet constraints and vehicles.
Definition: btTypedConstraint.h:74
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:48
btMLCPSolver::solveMLCP
virtual bool solveMLCP(const btContactSolverInfo &infoGlobal)
Definition: btMLCPSolver.cpp:116
btMLCPSolver::m_bSplit1
btVectorXu m_bSplit1
Definition: btMLCPSolver.h:36
btMLCPSolver::m_scratchJ
btMatrixXu m_scratchJ
Definition: btMLCPSolver.h:51
btContactSolverInfo
Definition: btContactSolverInfo.h:72
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btMLCPSolver::setMLCPSolver
void setMLCPSolver(btMLCPSolverInterface *solver)
Definition: btMLCPSolver.h:68
btMLCPSolver::m_solver
btMLCPSolverInterface * m_solver
Definition: btMLCPSolver.h:41
btMatrixX.h
btMLCPSolver::m_scratchOfs
btAlignedObjectArray< int > m_scratchOfs
Definition: btMLCPSolver.h:49
btMLCPSolver::solveGroupCacheFriendlySetup
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer)
Definition: btMLCPSolver.cpp:35
btMLCPSolver::createMLCP
virtual void createMLCP(const btContactSolverInfo &infoGlobal)
Definition: btMLCPSolver.cpp:458
btMLCPSolver::btMLCPSolver
btMLCPSolver(btMLCPSolverInterface *solver)
original version written by Erwin Coumans, October 2013
Definition: btMLCPSolver.cpp:22
btIDebugDraw
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:26
btMLCPSolver::m_x
btVectorXu m_x
Definition: btMLCPSolver.h:29
btMLCPSolverInterface
original version written by Erwin Coumans, October 2013
Definition: btMLCPSolverInterface.h:22
btMLCPSolver
original version written by Erwin Coumans, October 2013
Definition: btMLCPSolver.h:24
btMLCPSolver::getNumFallbacks
int getNumFallbacks() const
Definition: btMLCPSolver.h:73
btMLCPSolver::m_bSplit
btVectorXu m_bSplit
when using 'split impulse' we solve two separate (M)LCPs
Definition: btMLCPSolver.h:34
btMatrixXu
#define btMatrixXu
Definition: btMatrixX.h:530
btMLCPSolver::m_b
btVectorXu m_b
Definition: btMLCPSolver.h:28
btMLCPSolver::m_limitDependencies
btAlignedObjectArray< int > m_limitDependencies
Definition: btMLCPSolver.h:39
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:63
btMLCPSolver::m_allConstraintPtrArray
btAlignedObjectArray< btSolverConstraint * > m_allConstraintPtrArray
Definition: btMLCPSolver.h:40
btAlignedObjectArray< int >
btMLCPSolver::m_lo
btVectorXu m_lo
Definition: btMLCPSolver.h:30
btSequentialImpulseConstraintSolver.h
btSequentialImpulseConstraintSolver
The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (...
Definition: btSequentialImpulseConstraintSolver.h:50
btMLCPSolver::m_A
btMatrixXu m_A
Definition: btMLCPSolver.h:27
btConstraintSolverType
btConstraintSolverType
btConstraintSolver provides solver interface
Definition: btConstraintSolver.h:32
btMLCPSolver::~btMLCPSolver
virtual ~btMLCPSolver()
Definition: btMLCPSolver.cpp:28
btMLCPSolver::createMLCPFast
virtual void createMLCPFast(const btContactSolverInfo &infoGlobal)
Definition: btMLCPSolver.cpp:148
btMLCPSolver::m_scratchJInvM3
btMatrixXu m_scratchJInvM3
Definition: btMLCPSolver.h:48
btMLCPSolver::m_scratchTmp
btMatrixXu m_scratchTmp
Definition: btMLCPSolver.h:53
btMLCPSolver::setNumFallbacks
void setNumFallbacks(int num)
Definition: btMLCPSolver.h:77
btVectorXu
#define btVectorXu
Definition: btMatrixX.h:529
btMLCPSolver::m_xSplit
btVectorXu m_xSplit
Definition: btMLCPSolver.h:35
btMLCPSolver::m_xSplit2
btVectorXu m_xSplit2
Definition: btMLCPSolver.h:37
btMLCPSolver::m_fallback
int m_fallback
Definition: btMLCPSolver.h:42
btMLCPSolver::getSolverType
virtual btConstraintSolverType getSolverType() const
Definition: btMLCPSolver.h:82
btMLCPSolver::solveGroupCacheFriendlyIterations
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer)
Definition: btMLCPSolver.cpp:570
btMLCPSolver::m_scratchJTranspose
btMatrixXu m_scratchJTranspose
Definition: btMLCPSolver.h:52
btMLCPSolver::m_scratchMInv
btMatrixXu m_scratchMInv
Definition: btMLCPSolver.h:50
btMLCPSolver::m_hi
btVectorXu m_hi
Definition: btMLCPSolver.h:31
btMLCPSolverInterface.h