﻿<?xml version="1.0" encoding="utf-8"?><Type Name="StateChangeHandler" FullName="Atk.StateChangeHandler"><TypeSignature Language="C#" Maintainer="auto" Value="public delegate void StateChangeHandler(object o, StateChangeArgs args);" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed StateChangeHandler extends System.MulticastDelegate" /><AssemblyInfo><AssemblyName>atk-sharp</AssemblyName><AssemblyVersion>2.12.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Delegate</BaseTypeName></Base><Parameters><Parameter Name="o" Type="System.Object" /><Parameter Name="args" Type="Atk.StateChangeArgs" /></Parameters><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Docs><param name="o">To be added.</param><param name="args">To be added.</param><summary>Event handler.</summary><remarks><para>The <see cref="M:Atk.Object.StateChange" /> event utilizes this delegate:</para><para>Event data is passed via the <see cref="T:Atk.StateChangeArgs" /> parameter.</para><para>To attach a <see cref="T:Atk.StateChangeHandler" /> to an event, add the StateChangeHandler instance to the event.  The methods referenced by the StateChangeHandler instance are invoked whenever the event is raised, until the StateChangeHandler is removed from the event.</para></remarks></Docs><Members /></Type>