Bullet Collision Detection & Physics Library
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16 #ifndef BT_DEFORMABLE_CONTACT_CONSTRAINT_H
17 #define BT_DEFORMABLE_CONTACT_CONSTRAINT_H
218 return static_cast<const btSoftBody::DeformableNodeRigidContact*>(
m_contact);
248 return static_cast<const btSoftBody::DeformableFaceRigidContact*>(
m_contact);
292 return static_cast<const btSoftBody::DeformableFaceNodeContact*>(
m_contact);
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btVector3 can be used to represent 3D points and vectors.