Bullet Collision Detection & Physics Library
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16 #ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H
17 #define BT_HASHED_SIMPLE_PAIR_CACHE_H
42 #ifdef BT_DEBUG_COLLISION_PAIRS
43 extern int gOverlappingSimplePairs;
44 extern int gRemoveSimplePairs;
45 extern int gAddedSimplePairs;
46 extern int gFindSimplePairs;
47 #endif //BT_DEBUG_COLLISION_PAIRS
69 #ifdef BT_DEBUG_COLLISION_PAIRS
117 unsigned int key = indexA | (indexB << 16);
149 #endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
unsigned int getHash(unsigned int indexA, unsigned int indexB)
btSimplePair * internalFindPair(int proxyIdA, int proxyIdB, int hash)
virtual btSimplePair * getOverlappingPairArrayPtr()
virtual ~btHashedSimplePairCache()
btSimplePairArray m_overlappingPairArray
const btSimplePairArray & getOverlappingPairArray() const
btAlignedObjectArray< int > m_hashTable
btSimplePair(int indexA, int indexB)
btAlignedObjectArray< btSimplePair > btSimplePairArray
btSimplePairArray & getOverlappingPairArray()
btSimplePair * findPair(int indexA, int indexB)
btHashedSimplePairCache()
#define SIMD_FORCE_INLINE
int getNumOverlappingPairs() const
btAlignedObjectArray< int > m_next
virtual void * removeOverlappingPair(int indexA, int indexB)
btSimplePair * internalAddPair(int indexA, int indexB)
virtual btSimplePair * addOverlappingPair(int indexA, int indexB)
const btSimplePair * getOverlappingPairArrayPtr() const
const int BT_SIMPLE_NULL_PAIR
bool equalsPair(const btSimplePair &pair, int indexA, int indexB)
int size() const
return the number of elements in the array