Bullet Collision Detection & Physics Library
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16 #ifndef BT_BULLET_FILE_H
17 #define BT_BULLET_FILE_H
68 virtual int write(
const char* fileName,
bool fixupPointers =
false);
70 virtual void parse(
int verboseMode);
76 void addStruct(
const char* structType,
void* data,
int len,
void* oldPtr,
int code);
80 #endif //BT_BULLET_FILE_H
btAlignedObjectArray< bStructHandle * > m_bvhs
btAlignedObjectArray< bStructHandle * > m_multiBodies
btAlignedObjectArray< bStructHandle * > m_rigidBodies
btAlignedObjectArray< bStructHandle * > m_dynamicsWorldInfo
virtual int write(const char *fileName, bool fixupPointers=false)
btAlignedObjectArray< bStructHandle * > m_collisionShapes
virtual void addDataBlock(char *dataBlock)
btAlignedObjectArray< bStructHandle * > m_contactManifolds
btAlignedObjectArray< bStructHandle * > m_triangleInfoMaps
btAlignedObjectArray< char * > m_dataBlocks
virtual void writeDNA(FILE *fp)
btAlignedObjectArray< bStructHandle * > m_constraints
virtual void parse(int verboseMode)
void addStruct(const char *structType, void *data, int len, void *oldPtr, int code)
btAlignedObjectArray< bStructHandle * > m_collisionObjects
btAlignedObjectArray< bStructHandle * > m_softBodies
btAlignedObjectArray< bStructHandle * > m_multiBodyLinkColliders