#include <cstdio>
#include <iostream>
int main(int, char**) {
try {
static const float h_kernel[] = {1, 1, 1, 1, 0, 1, 1, 1, 1};
static const int reset = 500;
static const int game_w = 128, game_h = 128;
std::cout << "This example demonstrates the Conway's Game of Life "
"using ArrayFire"
<< std::endl
<< "There are 4 simple rules of Conways's Game of Life"
<< std::endl
<< "1. Any live cell with fewer than two live neighbours "
"dies, as if caused by under-population."
<< std::endl
<< "2. Any live cell with two or three live neighbours lives "
"on to the next generation."
<< std::endl
<< "3. Any live cell with more than three live neighbours "
"dies, as if by overcrowding."
<< std::endl
<< "4. Any dead cell with exactly three live neighbours "
"becomes a live cell, as if by reproduction."
<< std::endl
<< "Each white block in the visualization represents 1 alive "
"cell, black space represents dead cells"
<< std::endl
<< std::endl;
std::cout
<< "The conway_pretty example visualizes all the states in Conway"
<< std::endl
<< "Red : Cells that have died due to under population"
<< std::endl
<< "Yellow: Cells that continue to live from previous state"
<< std::endl
<< "Green : Cells that are new as a result of reproduction"
<< std::endl
<< "Blue : Cells that have died due to over population"
<< std::endl
<< std::endl;
std::cout
<< "This examples is throttled so as to be a better visualization"
<< std::endl;
"Conway's Game Of Life - Current State");
"Conway's Game Of Life - Visualizing States");
prettyWindow.
setPos(512 + 32, 32);
int frame_count = 0;
while (!simpleWindow.
close() && !prettyWindow.
close()) {
if (!simpleWindow.
close()) simpleWindow.
image(state);
if (!prettyWindow.
close()) prettyWindow.
image(display);
frame_count++;
if (frame_count % reset == 0)
array a0 = (state == 1) && (nHood < 2);
array a1 = (state != 0) && (C0 || C1);
array a2 = (state == 0) && C1;
array a3 = (state == 1) && (nHood > 3);
display =
join(2, a0 + a1, a1 + a2, a3).
as(
f32);
state = state * C0 + C1;
double fps = 30;
}
fprintf(stderr,
"%s\n", e.
what());
throw;
}
return 0;
}