Bullet Collision Detection & Physics Library
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19 #ifndef BT_BOX_BOX_DETECTOR_H
20 #define BT_BOX_BOX_DETECTOR_H
40 #endif //BT_BOX_BOX_DETECTOR_H
const btBoxShape * m_box1
The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by ...
virtual ~btBoxBoxDetector()
btBoxBoxDetector(const btBoxShape *box1, const btBoxShape *box2)
ODE box-box collision detection is adapted to work with Bullet.
This interface is made to be used by an iterative approach to do TimeOfImpact calculations This inter...
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
btBoxBoxDetector wraps the ODE box-box collision detector re-distributed under the Zlib license with ...
const btBoxShape * m_box2