Bullet Collision Detection & Physics Library
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Go to the documentation of this file. 1 #ifndef GIM_CONTACT_H_INCLUDED
2 #define GIM_CONTACT_H_INCLUDED
42 #ifndef NORMAL_CONTACT_AVERAGE
43 #define NORMAL_CONTACT_AVERAGE 1
46 #ifndef CONTACT_DIFF_EPSILON
47 #define CONTACT_DIFF_EPSILON 0.00001f
50 #ifndef BT_CONTACT_H_STRUCTS_INCLUDED
104 _hash += (*_uitmp) << 4;
106 _hash += (*_uitmp) << 8;
113 for (
GUINT i = 0; i < normal_count; i++)
115 vec_sum += normals[i];
168 #endif // GIM_CONTACT_H_INCLUDED
Very simple array container with fast access and simd memory.
btVector3 can be used to represent 3D points and vectors.
void push_back_mem()
Simply increase the m_size, doesn't call the new element constructor.
#define SIMD_FORCE_INLINE
#define GIM_INV_SQRT(va, isva)
btScalar length2() const
Return the length of the vector squared.