Bullet Collision Detection & Physics Library
|
Go to the documentation of this file.
16 #ifndef BT_COLLISION_DISPATCHER_MT_H
17 #define BT_COLLISION_DISPATCHER_MT_H
37 #endif //BT_COLLISION_DISPATCHER_MT_H
btCollisionObject can be used to manage collision detection objects.
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
btCollisionDispatcherMt(btCollisionConfiguration *config, int grainSize=40)
virtual btPersistentManifold * getNewManifold(const btCollisionObject *body0, const btCollisionObject *body1) BT_OVERRIDE
btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
virtual void releaseManifold(btPersistentManifold *manifold) BT_OVERRIDE
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &info, btDispatcher *dispatcher) BT_OVERRIDE
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...