Bullet Collision Detection & Physics Library
btCollisionDispatcherMt.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_COLLISION_DISPATCHER_MT_H
17 #define BT_COLLISION_DISPATCHER_MT_H
18 
20 #include "LinearMath/btThreads.h"
21 
23 {
24 public:
25  btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize = 40);
26 
28  virtual void releaseManifold(btPersistentManifold* manifold) BT_OVERRIDE;
29 
30  virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) BT_OVERRIDE;
31 
32 protected:
35 };
36 
37 #endif //BT_COLLISION_DISPATCHER_MT_H
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:48
btDispatcher
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:76
BT_OVERRIDE
#define BT_OVERRIDE
Definition: btThreads.h:26
btThreads.h
btCollisionDispatcherMt::btCollisionDispatcherMt
btCollisionDispatcherMt(btCollisionConfiguration *config, int grainSize=40)
Definition: btCollisionDispatcherMt.cpp:28
btCollisionDispatcherMt::getNewManifold
virtual btPersistentManifold * getNewManifold(const btCollisionObject *body0, const btCollisionObject *body1) BT_OVERRIDE
Definition: btCollisionDispatcherMt.cpp:35
btCollisionDispatcherMt::m_grainSize
int m_grainSize
Definition: btCollisionDispatcherMt.h:34
btCollisionDispatcher
btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
Definition: btCollisionDispatcher.h:42
btCollisionDispatcherMt
Definition: btCollisionDispatcherMt.h:22
btOverlappingPairCache
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
Definition: btOverlappingPairCache.h:50
btCollisionDispatcherMt::releaseManifold
virtual void releaseManifold(btPersistentManifold *manifold) BT_OVERRIDE
Definition: btCollisionDispatcherMt.cpp:72
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:63
btDispatcherInfo
Definition: btDispatcher.h:30
btCollisionDispatcherMt::dispatchAllCollisionPairs
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &info, btDispatcher *dispatcher) BT_OVERRIDE
Definition: btCollisionDispatcherMt.cpp:122
btCollisionConfiguration
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
Definition: btCollisionConfiguration.h:26
btCollisionDispatcherMt::m_batchUpdating
bool m_batchUpdating
Definition: btCollisionDispatcherMt.h:33
btCollisionDispatcher.h