btVector3FloatData * m_framerefs
SoftBodyMaterialData * m_material
btVector3FloatData m_relPosition[2]
float m_softSoftClusterImpulseSplit
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btVector3FloatData m_dimpulses[2]
btVector3FloatData m_previousPosition
btSoftBodyJointData * m_joints
btCollisionObjectFloatData m_collisionObjectData
btTransformFloatData m_framexform
SoftBodyNodeData * m_nodes
btMatrix3x3FloatData m_locii
float m_softKineticClusterImpulseSplit
SoftBodyMaterialData * m_material
float m_softKineticClusterHardness
btVector3FloatData m_vimpulses[2]
float m_softRigidClusterImpulseSplit
btVector3FloatData m_accumulatedForce
float m_rigidContactHardness
float m_selfCollisionImpulseFactor
btVector3FloatData m_normal
SoftRigidAnchorData * m_anchors
btVector3FloatData m_refs[2]
SoftBodyConfigData m_config
float m_kineticContactHardness
btMatrix3x3FloatData m_scale
btVector3FloatData m_velocity
SoftBodyMaterialData * m_material
btVector3FloatData m_normal
btVector3FloatData m_position
btMatrix3x3FloatData m_invwi
btMatrix3x3FloatData m_rot
SoftBodyPoseData * m_pose
SoftBodyMaterialData ** m_materials
btMatrix3x3FloatData m_aqq
SoftBodyClusterData * m_clusters
float m_softRigidClusterHardness
float m_softSoftClusterHardness
SoftBodyFaceData * m_faces
btVector3FloatData * m_positions
float m_softContactHardness
SoftBodyTetraData * m_tetrahedra
SoftBodyMaterialData * m_material
btVector3FloatData m_c0[4]
SoftBodyLinkData * m_links
float m_maxSelfCollisionImpulse