Bullet Collision Detection & Physics Library
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16 #ifndef BT_SUBSIMPLEX_CONVEX_CAST_H
17 #define BT_SUBSIMPLEX_CONVEX_CAST_H
47 #endif //BT_SUBSIMPLEX_CONVEX_CAST_H
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degene...
btSubsimplexConvexCast implements Gino van den Bergens' paper "Ray Casting against bteral Convex Obje...
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
const btConvexShape * m_convexA
const btConvexShape * m_convexB
btSimplexSolverInterface * m_simplexSolver
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)
SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (...
btSubsimplexConvexCast(const btConvexShape *shapeA, const btConvexShape *shapeB, btSimplexSolverInterface *simplexSolver)
#define btSimplexSolverInterface