Bullet Collision Detection & Physics Library
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16 #ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
17 #define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
65 #endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
btCollisionObject can be used to manage collision detection objects.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
virtual void * allocateCollisionAlgorithm(int size)=0
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btSphereTriangleCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool swapped)
virtual ~btSphereTriangleCollisionAlgorithm()
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
btManifoldResult is a helper class to manage contact results.
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btPersistentManifold * m_manifold
btDispatcher * m_dispatcher1
btPersistentManifold * m_manifoldPtr
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
void push_back(const T &_Val)
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.