Qt Quick 3D - Hellocube example
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Window 2.11 import QtQuick3D 1.0 import QtQuick3D.Materials 1.0 import QtQuick3D.Helpers 1.0 Window { id: window width: 640 height: 640 visible: true color: "black" DebugView { source: layer1 } Image { source: "qt_logo.png" x: 50 SequentialAnimation on y { loops: Animation.Infinite PropertyAnimation { duration: 3000; to: 400; from: 50 } } } View3D { id: layer1 anchors.fill: parent anchors.margins: 50 camera: camera renderMode: View3D.Overlay environment: SceneEnvironment { probeBrightness: 1000 backgroundMode: SceneEnvironment.Transparent lightProbe: Texture { source: "maps/OpenfootageNET_garage-1024.hdr" } } PerspectiveCamera { id: camera position: Qt.vector3d(0, 200, -300) rotation: Qt.vector3d(30, 0, 0) } Model { position: Qt.vector3d(0, 0, 0) source: "#Cube" materials: [ GlassMaterial { cullingMode: Material.DisableCulling } ] rotation: Qt.vector3d(0, 90, 0) SequentialAnimation on rotation { loops: Animation.Infinite PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 360, 0); from: Qt.vector3d(0, 0, 0) } } } } }