Qt Quick 3D QML Types
This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a QQuickItem).
Defines an area light in the scene | |
Defines an abstract base for Cameras | |
Defines a Custom Camera for viewing the content of a 3D scene | |
Defines a Material generated depending on which properites are set | |
Defines a directional light in the scene | |
Defines a Perspective Frustum Camera for viewing the content of a 3D scene | |
An uncreatable abstract base type for all lights | |
Allows dynamic loading of a 3D subtree from a URL or Component | |
Lets you define material for the 3D item | |
Lets you load a 3D model data | |
Base component for an object that exists in a 3D Scene | |
Abstact Subclass of all 3D nodes and resources | |
Defines a Orthographic Camera for viewing the content of a 3D scene | |
Defines a Perspective Camera for viewing the content of a 3D scene | |
Defines a point light in the scene | |
Lets you define a material for 3D items | |
Provides information of the scene rendering | |
Instantiates a number of Node-based components using a provided model | |
Lets you configure how a scene is rendered | |
Defines a texture for use in 3D scenes | |
Provides a viewport on which to render a 3D scene |