Bullet Collision Detection & Physics Library
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16 #ifndef BT_NNCG_CONSTRAINT_SOLVER_H
17 #define BT_NNCG_CONSTRAINT_SOLVER_H
57 #endif //BT_NNCG_CONSTRAINT_SOLVER_H
TypedConstraint is the baseclass for Bullet constraints and vehicles.
btCollisionObject can be used to manage collision detection objects.
btAlignedObjectArray< btScalar > m_deltafCF
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btAlignedObjectArray< btScalar > m_pCRF
virtual btConstraintSolverType getSolverType() const
bool m_onlyForNoneContact
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
btAlignedObjectArray< btScalar > m_pC
btAlignedObjectArray< btScalar > m_pNC
#define BT_DECLARE_ALIGNED_ALLOCATOR()
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btScalar m_deltafLengthSqrPrev
#define ATTRIBUTE_ALIGNED16(a)
btAlignedObjectArray< btScalar > m_deltafC
The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (...
btAlignedObjectArray< btScalar > m_deltafCRF
btConstraintSolverType
btConstraintSolver provides solver interface
btAlignedObjectArray< btScalar > m_pCF
btAlignedObjectArray< btScalar > m_deltafNC