Qt Quick 3D QML Types

This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a QQuickItem).

AreaLight

Defines an area light in the scene

Camera

Defines an abstract base for Cameras

CustomCamera

Defines a Custom Camera for viewing the content of a 3D scene

DefaultMaterial

Defines a Material generated depending on which properites are set

DirectionalLight

Defines a directional light in the scene

FrustumCamera

Defines a Perspective Frustum Camera for viewing the content of a 3D scene

Light

An uncreatable abstract base type for all lights

Loader3D

Allows dynamic loading of a 3D subtree from a URL or Component

Material

Lets you define material for the 3D item

Model

Lets you load a 3D model data

Node

Base component for an object that exists in a 3D Scene

Object3D

Abstact Subclass of all 3D nodes and resources

OrthographicCamera

Defines a Orthographic Camera for viewing the content of a 3D scene

PerspectiveCamera

Defines a Perspective Camera for viewing the content of a 3D scene

PointLight

Defines a point light in the scene

PrincipledMaterial

Lets you define a material for 3D items

RenderStats

Provides information of the scene rendering

Repeater3D

Instantiates a number of Node-based components using a provided model

SceneEnvironment

Lets you configure how a scene is rendered

Texture

Defines a texture for use in 3D scenes

View3D

Provides a viewport on which to render a 3D scene