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OGRE
1.12.3
Object-Oriented Graphics Rendering Engine
|
| ▼Core | |
| Animation | |
| Effects | |
| General | |
| Image | |
| LOD | |
| Materials | |
| Math | |
| RenderSystem | |
| Resources | |
| Scene | |
| ▼Optional Components | |
| Bites | Reusable utilities for rapid prototyping |
| HLMS | High-level Material-System |
| MeshLodGenerator | Generate Low-poly models from High-poly models automatically |
| Overlay | Layers which is rendered on top of the 'normal' scene contents |
| Paging | Render large modular structures |
| Property | Associate values of arbitrary type with names |
| RTShaderSystem | Real Time Shader System: enables GPU program generation during the runtime of a process |
| Terrain | Editable Terrain System with LOD, serialization and Paging support |
| Volume | Volume Rendering with LOD aimed at terrain |
| ▼Plugins | |
| BSPSceneManager | Binary Space Parition (BSP) based indoor level scene manager |
| CgProgramManager | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language |
| EXRCodec | Codec specialized in loading OpenEXR high dynamic range images |
| OctreeSceneManager | Octree datastructure for managing scene nodes |
| OctreeZone | Octree version of PCZone |
| PCZSceneManager | SceneManager that uses Portal-Connected-Zones to divide the scene spatially |
| ParticleFX | Particle Effects (Emmiters, Affectors) |
| STBIImageCodec | Codec specialized in images loaded using stb image (https://github.com/nothings/stb) |
| ▼RenderSystems | |
| Direct3D11 | Implementation of DirectX11 as a rendering system |
| Direct3D9 | Implementation of DirectX9 as a rendering system |
| GL | Implementation of GL as a rendering system |
| GL3Plus | Implementation of GL 3 as a rendering system |
| GLES2 | Implementation of GL ES 2.x as a rendering system |
| GLSupport | OpenGL Context creation using GLX, WGL, EGL, Cocoa |