Qt Quick 3D - Simple example
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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Window 2.11 import QtQuick3D 1.0 import QtQuick3D.MaterialLibrary 1.0 Window { id: window width: 1280 height: 720 visible: true MouseArea { anchors.fill: parent property bool msenab: true onClicked: { environ.multisampleAAMode = msenab ? SceneEnvironment.NoAA : SceneEnvironment.X4 msenab = !msenab console.log("aa enabled: " + msenab) } } View3D { id: layer1 anchors.fill: parent camera: camera renderMode: View3D.Texture // Light always points the same direction as camera // Light { // id: directionalLight // lightType: Light.Directional // rotation: Qt.vector3d(0, 0, 0) // SequentialAnimation on rotation { // loops: Animation.Infinite // PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 360, 0); from: Qt.vector3d(0, 0, 0) } // } // } environment: SceneEnvironment { id: environ probeBrightness: 1000 clearColor: "green" backgroundMode: SceneEnvironment.Color lightProbe: Texture { source: "maps/OpenfootageNET_garage-1024.hdr" } multisampleAAMode: SceneEnvironment.X4 } Node { id: cameraSpinner position: Qt.vector3d(0, 0, 0); Camera { id: camera position: Qt.vector3d(0, 0, -600) } rotation: Qt.vector3d(0, 90, 0) SequentialAnimation on rotation { loops: Animation.Infinite PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 360, 0); from: Qt.vector3d(0, 0, 0) } } } Node { id: shapeSpawner Timer { property real range: 300 property var instances: [] property bool reverse: false running: true repeat: true interval: 500 onTriggered: { if (!reverse) { // Create a new weirdShape at random postion var xPos = Math.random() * (range - (-range)) + -range; var yPos = Math.random() * (range - (-range)) + -range; var zPos = Math.random() * (range - (-range)) + -range; var weirdShapeComponent = Qt.createComponent("WeirdShape.qml"); let instance = weirdShapeComponent.createObject(shapeSpawner, {"x": xPos, "y": yPos, "z": zPos, "scale": Qt.vector3d(0.25, 0.25, 0.25)}) instances.push(instance); //console.log("created WeirdShape[" + instances.length + "] at: (" + xPos + ", " + yPos + ", " + zPos + ")"); if (instances.length === 10) reverse = true; } else { // remove last item in instances list //console.log("removed WeirdShape[" + instances.length + "]"); let instance = instances.pop(); instance.destroy(); if (instances.length === 0) { reverse = false; } } } } } WeirdShape { id: weirdShape1 color: "red" } WeirdShape { id: weirdShape2 color: "orange" x: 100 y: 100 z: 100 } TexturedCube { z: -300 } CopperCube { id: copperCube position: Qt.vector3d(300, 0, 0) SequentialAnimation on metalColor { loops: Animation.Infinite PropertyAnimation { duration: 2000; to: Qt.vector3d(0.805, 0.0, 0.305) } PropertyAnimation { duration: 2000; to: Qt.vector3d(0.805, 1.0, 0.305) } } } Model { position: Qt.vector3d(0, 0, 0) source: "#Cube" materials: [ GlassMaterial { cullingMode: Material.DisableCulling } ] } Model { position: Qt.vector3d(0, 300, 0) source: "#Cube" materials: [ AluminumMaterial { } ] } Model { position: Qt.vector3d(0, -300, 0) source: "#Cube" materials: [ MeshFenceMaterial { } ] } Model { visible: layer1.renderMode == View3D.Texture position: Qt.vector3d(-300, 0, 0) source: "#Cube" materials: [ FrostedGlassMaterial { } ] } } }