Bullet Collision Detection & Physics Library
btConvex2dConvex2dAlgorithm.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 //#include <stdio.h>
24 
30 
35 
38 
40 
44 
46 {
47  m_simplexSolver = simplexSolver;
48  m_pdSolver = pdSolver;
49 }
50 
52 {
53 }
54 
55 btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
56  : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
57  m_simplexSolver(simplexSolver),
58  m_pdSolver(pdSolver),
59  m_ownManifold(false),
60  m_manifoldPtr(mf),
61  m_lowLevelOfDetail(false)
62 {
63  (void)body0Wrap;
64  (void)body1Wrap;
65 }
66 
68 {
69  if (m_ownManifold)
70  {
71  if (m_manifoldPtr)
73  }
74 }
75 
77 {
78  m_lowLevelOfDetail = useLowLevel;
79 }
80 
82 
83 //
84 // Convex-Convex collision algorithm
85 //
87 {
88  if (!m_manifoldPtr)
89  {
90  //swapped?
92  m_ownManifold = true;
93  }
95 
96  //comment-out next line to test multi-contact generation
97  //resultOut->getPersistentManifold()->clearManifold();
98 
99  const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
100  const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
101 
102  btVector3 normalOnB;
103  btVector3 pointOnBWorld;
104 
105  {
107 
108  btGjkPairDetector gjkPairDetector(min0, min1, m_simplexSolver, m_pdSolver);
109  //TODO: if (dispatchInfo.m_useContinuous)
110  gjkPairDetector.setMinkowskiA(min0);
111  gjkPairDetector.setMinkowskiB(min1);
112 
113  {
114  input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
116  }
117 
118  input.m_transformA = body0Wrap->getWorldTransform();
119  input.m_transformB = body1Wrap->getWorldTransform();
120 
121  gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
122 
123  btVector3 v0, v1;
124  btVector3 sepNormalWorldSpace;
125  }
126 
127  if (m_ownManifold)
128  {
129  resultOut->refreshContactPoints();
130  }
131 }
132 
134 {
135  (void)resultOut;
136  (void)dispatchInfo;
138 
141  btScalar resultFraction = btScalar(1.);
142 
143  btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
144  btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
145 
146  if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
147  squareMot1 < col1->getCcdSquareMotionThreshold())
148  return resultFraction;
149 
150  //An adhoc way of testing the Continuous Collision Detection algorithms
151  //One object is approximated as a sphere, to simplify things
152  //Starting in penetration should report no time of impact
153  //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
154  //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
155 
157  {
158  btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
159 
160  btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
162  btVoronoiSimplexSolver voronoiSimplex;
163  //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
165  btGjkConvexCast ccd1(convex0, &sphere1, &voronoiSimplex);
166  //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
168  col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
169  {
170  //store result.m_fraction in both bodies
171 
172  if (col0->getHitFraction() > result.m_fraction)
173  col0->setHitFraction(result.m_fraction);
174 
175  if (col1->getHitFraction() > result.m_fraction)
176  col1->setHitFraction(result.m_fraction);
177 
178  if (resultFraction > result.m_fraction)
179  resultFraction = result.m_fraction;
180  }
181  }
182 
184  {
185  btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
186 
187  btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
189  btVoronoiSimplexSolver voronoiSimplex;
190  //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
192  btGjkConvexCast ccd1(&sphere0, convex1, &voronoiSimplex);
193  //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
195  col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
196  {
197  //store result.m_fraction in both bodies
198 
199  if (col0->getHitFraction() > result.m_fraction)
200  col0->setHitFraction(result.m_fraction);
201 
202  if (col1->getHitFraction() > result.m_fraction)
203  col1->setHitFraction(result.m_fraction);
204 
205  if (resultFraction > result.m_fraction)
206  resultFraction = result.m_fraction;
207  }
208  }
209 
210  return resultFraction;
211 }
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:48
btGjkEpa2.h
btCollisionAlgorithm::m_dispatcher
btDispatcher * m_dispatcher
Definition: btCollisionAlgorithm.h:56
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:294
btSubSimplexConvexCast.h
btGjkEpaPenetrationDepthSolver.h
btCollisionObjectWrapper.h
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:17
btConvexPenetrationDepthSolver.h
btConvexPenetrationDepthSolver
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
Definition: btConvexPenetrationDepthSolver.h:25
btGjkPairDetector::setMinkowskiA
void setMinkowskiA(const btConvexShape *minkA)
Definition: btGjkPairDetector.h:58
btGjkPairDetector::setMinkowskiB
void setMinkowskiB(const btConvexShape *minkB)
Definition: btGjkPairDetector.h:63
btConvexShape.h
btDispatcherInfo::m_debugDraw
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58
btGjkConvexCast::calcTimeOfImpact
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)
cast a convex against another convex object
Definition: btGjkConvexCast.cpp:35
btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm
virtual ~btConvex2dConvex2dAlgorithm()
Definition: btConvex2dConvex2dAlgorithm.cpp:67
btCollisionObjectWrapper::getWorldTransform
const btTransform & getWorldTransform() const
Definition: btCollisionObjectWrapper.h:38
btCollisionObject::setHitFraction
void setHitFraction(btScalar hitFraction)
Definition: btCollisionObject.h:470
btGjkPairDetector.h
btConvex2dConvex2dAlgorithm::CreateFunc::m_simplexSolver
btSimplexSolverInterface * m_simplexSolver
Definition: btConvex2dConvex2dAlgorithm.h:67
btConvex2dConvex2dAlgorithm::m_lowLevelOfDetail
bool m_lowLevelOfDetail
Definition: btConvex2dConvex2dAlgorithm.h:39
btConvex2dConvex2dAlgorithm::processCollision
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btConvex2dConvex2dAlgorithm.cpp:86
btDispatcher::getNewManifold
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
btDiscreteCollisionDetectorInterface::ClosestPointInput::m_maximumDistanceSquared
btScalar m_maximumDistanceSquared
Definition: btDiscreteCollisionDetectorInterface.h:48
btDiscreteCollisionDetectorInterface::ClosestPointInput::m_transformA
btTransform m_transformA
Definition: btDiscreteCollisionDetectorInterface.h:46
btCollisionObject::getWorldTransform
btTransform & getWorldTransform()
Definition: btCollisionObject.h:365
btConvexCast::CastResult
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
Definition: btConvexCast.h:46
btVoronoiSimplexSolver
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
Definition: btVoronoiSimplexSolver.h:93
btConvex2dConvex2dAlgorithm::CreateFunc::m_pdSolver
btConvexPenetrationDepthSolver * m_pdSolver
Definition: btConvex2dConvex2dAlgorithm.h:66
btCollisionObject::getCcdSquareMotionThreshold
btScalar getCcdSquareMotionThreshold() const
Definition: btCollisionObject.h:502
btConvex2dConvex2dAlgorithm::calculateTimeOfImpact
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btConvex2dConvex2dAlgorithm.cpp:133
btDiscreteCollisionDetectorInterface::ClosestPointInput::m_transformB
btTransform m_transformB
Definition: btDiscreteCollisionDetectorInterface.h:47
btGjkConvexCast
GjkConvexCast performs a raycast on a convex object using support mapping.
Definition: btGjkConvexCast.h:28
btManifoldResult
btManifoldResult is a helper class to manage contact results.
Definition: btManifoldResult.h:47
btConvex2dConvex2dAlgorithm.h
btDiscreteCollisionDetectorInterface.h
btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc
CreateFunc(btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *pdSolver)
Definition: btConvex2dConvex2dAlgorithm.cpp:45
btConvexShape::getMargin
virtual btScalar getMargin() const =0
btDispatcher::releaseManifold
virtual void releaseManifold(btPersistentManifold *manifold)=0
btCollisionAlgorithmConstructionInfo
Definition: btCollisionAlgorithm.h:32
btCollisionObjectWrapper::getCollisionShape
const btCollisionShape * getCollisionShape() const
Definition: btCollisionObjectWrapper.h:40
btConvex2dConvex2dAlgorithm::setLowLevelOfDetail
void setLowLevelOfDetail(bool useLowLevel)
Definition: btConvex2dConvex2dAlgorithm.cpp:76
btGjkPairDetector
btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
Definition: btGjkPairDetector.h:27
btVoronoiSimplexSolver.h
btCollisionObject::getInterpolationWorldTransform
const btTransform & getInterpolationWorldTransform() const
Definition: btCollisionObject.h:396
btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm
btConvex2dConvex2dAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
Definition: btConvex2dConvex2dAlgorithm.cpp:55
btConvex2dConvex2dAlgorithm::m_ownManifold
bool m_ownManifold
Definition: btConvex2dConvex2dAlgorithm.h:37
btCollisionObjectWrapper::getCollisionObject
const btCollisionObject * getCollisionObject() const
Definition: btCollisionObjectWrapper.h:39
btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc
virtual ~CreateFunc()
Definition: btConvex2dConvex2dAlgorithm.cpp:51
btSphereShape
The btSphereShape implements an implicit sphere, centered around a local origin with radius.
Definition: btSphereShape.h:22
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:80
btSphereShape.h
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:63
btTransform::getOrigin
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:113
btManifoldResult.h
btBoxShape.h
btMinkowskiPenetrationDepthSolver.h
btManifoldResult::setPersistentManifold
void setPersistentManifold(btPersistentManifold *manifoldPtr)
Definition: btManifoldResult.h:77
btBroadphaseInterface.h
btDispatcherInfo
Definition: btDispatcher.h:30
btConvexShape
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:31
btBroadphaseProxy.h
btConvex2dConvex2dAlgorithm::m_simplexSolver
btSimplexSolverInterface * m_simplexSolver
Definition: btConvex2dConvex2dAlgorithm.h:34
btCollisionObject::getHitFraction
btScalar getHitFraction() const
Definition: btCollisionObject.h:465
btManifoldResult::refreshContactPoints
void refreshContactPoints()
Definition: btManifoldResult.h:105
btConvex2dConvex2dAlgorithm::m_pdSolver
btConvexPenetrationDepthSolver * m_pdSolver
Definition: btConvex2dConvex2dAlgorithm.h:35
btActivatingCollisionAlgorithm
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
Definition: btActivatingCollisionAlgorithm.h:22
btCollisionObject.h
btGjkPairDetector::getClosestPoints
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
Definition: btGjkPairDetector.cpp:73
btCollisionObject::getCcdSweptSphereRadius
btScalar getCcdSweptSphereRadius() const
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
Definition: btCollisionObject.h:486
btConvex2dConvex2dAlgorithm::m_manifoldPtr
btPersistentManifold * m_manifoldPtr
Definition: btConvex2dConvex2dAlgorithm.h:38
btContinuousConvexCollision.h
gContactBreakingThreshold
btScalar gContactBreakingThreshold
Definition: btPersistentManifold.cpp:26
btSimplexSolverInterface
#define btSimplexSolverInterface
Definition: btSimplexSolverInterface.h:24
btGjkConvexCast.h
btCollisionDispatcher.h
btPersistentManifold::getContactBreakingThreshold
btScalar getContactBreakingThreshold() const
Definition: btPersistentManifold.cpp:242
btDiscreteCollisionDetectorInterface::ClosestPointInput
Definition: btDiscreteCollisionDetectorInterface.h:39
btCapsuleShape.h
btCollisionObject::getCollisionShape
const btCollisionShape * getCollisionShape() const
Definition: btCollisionObject.h:224