btVector3 m_relpos1CrossNormal
int m_overrideNumSolverIterations
btSimdScalar m_appliedPushImpulse
btMultiBodySolverConstraint()
btVector3 m_angularComponentB
btMultiBodyConstraint * m_orgConstraint
btScalar m_unusedPadding4
btScalar m_rhsPenetration
btVector3 m_angularComponentA
btMultiBody * m_multiBodyB
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
#define btSimdScalar
Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later,...
btMultiBody * m_multiBodyA
btAlignedObjectArray< btMultiBodySolverConstraint > btMultiBodyConstraintArray
void * m_originalContactPoint
btSimdScalar m_appliedImpulse
btVector3 m_contactNormal1
btVector3 m_relpos2CrossNormal
btVector3 m_contactNormal2