Qt Quick 3D QML Types
This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a QQuickItem).
Defines a Camera for viewing the content of a 3D scene | |
Base component for creating custom materials used to shade models | |
Defines the blending state in a pass of a CustomMaterial | |
Defines a buffer to be used for a pass of a CustomMaterial | |
Defines a copy operation between two buffers in a pass of a CustomMaterial | |
Defines an input buffer to be used for a pass of a CustomMaterial | |
Defines a command to be performed in a pass of a CustomMaterial | |
Defines a pass in the Custom Material API | |
Defines the render state to be disabled in a pass of a CustomMaterial | |
Container component for defining shader code used by CustomMaterials | |
Defines basic information about custom shader code for CustomMaterials | |
Defines a texture channel for a Custom Material | |
Defines a Material generated depending on which properites are set | |
Lets you define the lighting for a 3D item | |
Allows dynamic loading of a 3D subtree from a URL or Component | |
Lets you define material for the 3D item | |
Lets you load a 3D model data | |
Base component for an object that exists in a 3D Scene | |
Abstact Subclass of all 3D nodes and resources | |
Lets you define a material for 3D items | |
Instantiates a number of Node-based components using a provided model | |
Lets you configure how a scene is rendered | |
Defines a texture for use in 3D scenes | |
Provides a viewport on which to render a 3D scene |