Qt Quick 3D - View3D example


  /****************************************************************************
  **
  ** Copyright (C) 2019 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  import QtQuick 2.12
  import QtQuick.Window 2.12
  import QtQuick3D 1.0
  import QtQuick.Controls 2.4

  Window {
      id: window
      width: 1280
      height: 720
      visible: true

      Node {
          id: standAloneScene

          Node {
              id: orbitingCamera
              Camera {
                  id: camera1
                  z: -600
              }
              SequentialAnimation on rotation {
                  loops: Animation.Infinite
                  PropertyAnimation { duration: 5000; to: Qt.vector3d(360, 0, 0); from: Qt.vector3d(0, 0, 0) }
              }
          }

          Camera {
              id: camera2
              z: -600
          }

          Node {
              id: orbitingCamera2

              Camera {
                  id: camera3

                  x: 500
                  rotation: Qt.vector3d(0, -90, 0)
              }
              SequentialAnimation on rotation {
                  loops: Animation.Infinite
                  PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 0, 0); from: Qt.vector3d(0, 360, 0) }
              }
          }

          Light {
              id: light2
              ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0);
          }

          Model {
              source: "teapot.mesh"
              y: -100
              scale: Qt.vector3d(100, 100, 100)
              materials: [
                  DefaultMaterial {
                      id: cubeMaterial2
                      diffuseColor: "salmon"
                  }
              ]

              SequentialAnimation on rotation {
                  loops: Animation.Infinite
                  PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 0, 0); from: Qt.vector3d(0, 360, 0) }
              }
          }
      }

      Rectangle {
          id: topLeft
          anchors.top: parent.top
          anchors.left: parent.left
          width: parent.width * 0.5
          height: parent.height * 0.5
          color: "grey"
          border.color: "black"

          View3D {
              id: topLeftView
              anchors.fill: parent
              scene: standAloneScene
              camera: camerafront

              Camera {
                  id: camerafront
                  z: -600
                  projectionMode: Camera.Orthographic
                  rotation: Qt.vector3d(0, 0, 0)
              }
          }

          Label {
              text: "Front"
              anchors.top: parent.top
              anchors.right: parent.right
              color: "limegreen"
              font.pointSize: 14
          }

      }

      Rectangle {
          id: topRight
          anchors.top: parent.top
          anchors.right: parent.right
          width: parent.width * 0.5
          height: parent.height * 0.5
          color: "transparent"
          border.color: "black"

          Label {
              text: "Perspective"
              anchors.top: parent.top
              anchors.right: parent.right
              color: "limegreen"
              font.pointSize: 14
          }

          View3D {
              id: topRightView
              anchors.top: controlsContainer.top
              anchors.right: parent.right
              anchors.left: parent.left
              anchors.bottom: parent.bottom;
              camera: camera1
              scene: standAloneScene
              renderMode: View3D.Underlay

              environment: SceneEnvironment {
                  clearColor: "grey"
                  backgroundMode: SceneEnvironment.Color
              }
          }

          Row {
              id: controlsContainer
              anchors.top: parent.top
              anchors.right: parent.right
              anchors.left: parent.left
              Button {
                  text: "Camera 1"
                  onClicked: {
                      topRightView.camera = camera1
                  }
              }
              Button {
                  text: "Camera 2"
                  onClicked: {
                      topRightView.camera = camera2
                  }
              }

              Button {
                  text: "Camera 3"
                  onClicked: {
                      topRightView.camera = camera3
                  }
              }
          }
      }

      Rectangle {
          id: bottomLeft
          anchors.bottom: parent.bottom
          anchors.left: parent.left
          width: parent.width * 0.5
          height: parent.height * 0.5
          color: "grey"
          border.color: "black"

          View3D {
              id: bottomLeftView
              anchors.fill: parent
              scene: standAloneScene
              camera: cameratop

              Camera {
                  id: cameratop
                  y: 600
                  projectionMode: Camera.Orthographic
                  rotation: Qt.vector3d(90, 0, 0)
              }
          }

          Label {
              text: "Top"
              anchors.top: parent.top
              anchors.right: parent.right
              color: "limegreen"
              font.pointSize: 14
          }
      }

      Rectangle {
          id: bottomRight
          anchors.bottom: parent.bottom
          anchors.right: parent.right
          width: parent.width * 0.5
          height: parent.height * 0.5
          color: "grey"
          border.color: "black"

          View3D {
              id: bottomRightView
              anchors.fill: parent
              scene: standAloneScene
              camera: cameratop

              Camera {
                  id: cameraLeft
                  x: -600
                  projectionMode: Camera.Orthographic
                  rotation: Qt.vector3d(0, 90, 0)
              }
          }

          Label {
              text: "Left"
              anchors.top: parent.top
              anchors.right: parent.right
              color: "limegreen"
              font.pointSize: 14
          }
      }
  }