Bullet Collision Detection & Physics Library
btSphereSphereCollisionAlgorithm.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
17 #define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
18 
22 #include "btCollisionDispatcher.h"
23 
25 
30 {
33 
34 public:
36 
39 
40  virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
41 
42  virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
43 
44  virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
45  {
47  {
48  manifoldArray.push_back(m_manifoldPtr);
49  }
50  }
51 
53 
55  {
57  {
59  return new (mem) btSphereSphereCollisionAlgorithm(0, ci, col0Wrap, col1Wrap);
60  }
61  };
62 };
63 
64 #endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
btSphereSphereCollisionAlgorithm::CreateFunc
Definition: btSphereSphereCollisionAlgorithm.h:54
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:48
btActivatingCollisionAlgorithm.h
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:294
btSphereSphereCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0Wrap, const btCollisionObjectWrapper *col1Wrap)
Definition: btSphereSphereCollisionAlgorithm.h:56
btSphereSphereCollisionAlgorithm::m_manifoldPtr
btPersistentManifold * m_manifoldPtr
Definition: btSphereSphereCollisionAlgorithm.h:32
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:17
btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm
virtual ~btSphereSphereCollisionAlgorithm()
Definition: btSphereSphereCollisionAlgorithm.cpp:35
btDispatcher::allocateCollisionAlgorithm
virtual void * allocateCollisionAlgorithm(int size)=0
btCollisionAlgorithm
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
Definition: btCollisionAlgorithm.h:53
btCollisionAlgorithmCreateFunc
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
Definition: btCollisionCreateFunc.h:26
btManifoldResult
btManifoldResult is a helper class to manage contact results.
Definition: btManifoldResult.h:47
btSphereSphereCollisionAlgorithm::calculateTimeOfImpact
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btSphereSphereCollisionAlgorithm.cpp:96
btCollisionAlgorithmConstructionInfo
Definition: btCollisionAlgorithm.h:32
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm
btSphereSphereCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0Wrap, const btCollisionObjectWrapper *col1Wrap)
Definition: btSphereSphereCollisionAlgorithm.cpp:23
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:63
btCollisionAlgorithmConstructionInfo::m_dispatcher1
btDispatcher * m_dispatcher1
Definition: btCollisionAlgorithm.h:45
btDispatcherInfo
Definition: btDispatcher.h:30
btAlignedObjectArray< btPersistentManifold * >
btCollisionCreateFunc.h
btSphereSphereCollisionAlgorithm::m_ownManifold
bool m_ownManifold
Definition: btSphereSphereCollisionAlgorithm.h:31
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
Definition: btSphereSphereCollisionAlgorithm.h:37
btBroadphaseProxy.h
btSphereSphereCollisionAlgorithm::processCollision
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btSphereSphereCollisionAlgorithm.cpp:44
btActivatingCollisionAlgorithm
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
Definition: btActivatingCollisionAlgorithm.h:22
btAlignedObjectArray::push_back
void push_back(const T &_Val)
Definition: btAlignedObjectArray.h:264
btSphereSphereCollisionAlgorithm
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
Definition: btSphereSphereCollisionAlgorithm.h:29
btCollisionDispatcher.h
btSphereSphereCollisionAlgorithm::getAllContactManifolds
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
Definition: btSphereSphereCollisionAlgorithm.h:44