Bullet Collision Detection & Physics Library
btEmptyCollisionAlgorithm.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_EMPTY_ALGORITH
17 #define BT_EMPTY_ALGORITH
19 #include "btCollisionCreateFunc.h"
20 #include "btCollisionDispatcher.h"
21 
22 #define ATTRIBUTE_ALIGNED(a)
23 
27 {
28 public:
30 
31  virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
32 
33  virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
34 
35  virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
36  {
37  }
38 
40  {
42  {
43  (void)body0Wrap;
44  (void)body1Wrap;
46  return new (mem) btEmptyAlgorithm(ci);
47  }
48  };
49 
50 } ATTRIBUTE_ALIGNED(16);
51 
52 #endif //BT_EMPTY_ALGORITH
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:48
btEmptyAlgorithm::btEmptyAlgorithm
btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
Definition: btEmptyCollisionAlgorithm.cpp:18
btEmptyAlgorithm::processCollision
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btEmptyCollisionAlgorithm.cpp:23
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:294
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:17
btDispatcher::allocateCollisionAlgorithm
virtual void * allocateCollisionAlgorithm(int size)=0
btEmptyAlgorithm::getAllContactManifolds
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
Definition: btEmptyCollisionAlgorithm.h:35
btCollisionAlgorithm
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
Definition: btCollisionAlgorithm.h:53
btCollisionAlgorithmCreateFunc
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
Definition: btCollisionCreateFunc.h:26
btEmptyAlgorithm::CreateFunc
Definition: btEmptyCollisionAlgorithm.h:39
btEmptyAlgorithm
EmptyAlgorithm is a stub for unsupported collision pairs.
Definition: btEmptyCollisionAlgorithm.h:26
btManifoldResult
btManifoldResult is a helper class to manage contact results.
Definition: btManifoldResult.h:47
btCollisionAlgorithmConstructionInfo
Definition: btCollisionAlgorithm.h:32
btEmptyAlgorithm::calculateTimeOfImpact
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btEmptyCollisionAlgorithm.cpp:27
btCollisionAlgorithmConstructionInfo::m_dispatcher1
btDispatcher * m_dispatcher1
Definition: btCollisionAlgorithm.h:45
btDispatcherInfo
Definition: btDispatcher.h:30
btAlignedObjectArray< btPersistentManifold * >
btCollisionCreateFunc.h
ATTRIBUTE_ALIGNED
#define ATTRIBUTE_ALIGNED(a)
Definition: btEmptyCollisionAlgorithm.h:22
btCollisionDispatcher.h
btCollisionAlgorithm.h
CreateFunc::CreateCollisionAlgorithm
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
Definition: btEmptyCollisionAlgorithm.h:41