Bullet Collision Detection & Physics Library
btMultiBodyWorldImporter.h
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1 #ifndef BT_MULTIBODY_WORLD_IMPORTER_H
2 #define BT_MULTIBODY_WORLD_IMPORTER_H
3 
5 
7 {
9 
10 public:
12  virtual ~btMultiBodyWorldImporter();
13 
14  virtual bool convertAllObjects(bParse::btBulletFile* bulletFile2);
15 
16  virtual void deleteAllData();
17 };
18 
19 #endif //BT_MULTIBODY_WORLD_IMPORTER_H
btMultiBodyWorldImporter::m_data
struct btMultiBodyWorldImporterInternalData * m_data
Definition: btMultiBodyWorldImporter.h:8
btMultiBodyWorldImporter::convertAllObjects
virtual bool convertAllObjects(bParse::btBulletFile *bulletFile2)
Definition: btMultiBodyWorldImporter.cpp:265
btMultiBodyWorldImporterInternalData
Definition: btMultiBodyWorldImporter.cpp:11
bParse::btBulletFile
Definition: btBulletFile.h:28
btMultiBodyWorldImporter::deleteAllData
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
Definition: btMultiBodyWorldImporter.cpp:29
btMultiBodyWorldImporter::btMultiBodyWorldImporter
btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld *world)
Definition: btMultiBodyWorldImporter.cpp:17
btBulletWorldImporter
The btBulletWorldImporter is a starting point to import .bullet files.
Definition: btBulletWorldImporter.h:32
btBulletWorldImporter.h
btMultiBodyDynamicsWorld
The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...
Definition: btMultiBodyDynamicsWorld.h:30
btMultiBodyWorldImporter
Definition: btMultiBodyWorldImporter.h:6
btMultiBodyWorldImporter::~btMultiBodyWorldImporter
virtual ~btMultiBodyWorldImporter()
Definition: btMultiBodyWorldImporter.cpp:24