Bullet Collision Detection & Physics Library
btContactProcessingStructs.h
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1 #ifndef BT_CONTACT_H_STRUCTS_INCLUDED
2 #define BT_CONTACT_H_STRUCTS_INCLUDED
3 
7 /*
8 This source file is part of GIMPACT Library.
9 
10 For the latest info, see http://gimpact.sourceforge.net/
11 
12 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13 email: projectileman@yahoo.com
14 
15 
16 This software is provided 'as-is', without any express or implied warranty.
17 In no event will the authors be held liable for any damages arising from the use of this software.
18 Permission is granted to anyone to use this software for any purpose,
19 including commercial applications, and to alter it and redistribute it freely,
20 subject to the following restrictions:
21 
22 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24 3. This notice may not be removed or altered from any source distribution.
25 */
26 
27 #include "LinearMath/btTransform.h"
29 #include "btTriangleShapeEx.h"
30 
34 #define NORMAL_CONTACT_AVERAGE 1
35 
36 #define CONTACT_DIFF_EPSILON 0.00001f
37 
41 {
42 public:
45  btScalar m_depth; //Positive value indicates interpenetration
46  btScalar m_distance; //Padding not for use
47  int m_feature1; //Face number
48  int m_feature2; //Face number
49 public:
51  {
52  }
53 
54  GIM_CONTACT(const GIM_CONTACT &contact) : m_point(contact.m_point),
55  m_normal(contact.m_normal),
56  m_depth(contact.m_depth),
57  m_feature1(contact.m_feature1),
58  m_feature2(contact.m_feature2)
59  {
60  }
61 
62  GIM_CONTACT(const btVector3 &point, const btVector3 &normal,
63  btScalar depth, int feature1, int feature2) : m_point(point),
64  m_normal(normal),
65  m_depth(depth),
66  m_feature1(feature1),
67  m_feature2(feature2)
68  {
69  }
70 
72  SIMD_FORCE_INLINE unsigned int calc_key_contact() const
73  {
74  int _coords[] = {
75  (int)(m_point[0] * 1000.0f + 1.0f),
76  (int)(m_point[1] * 1333.0f),
77  (int)(m_point[2] * 2133.0f + 3.0f)};
78  unsigned int _hash = 0;
79  unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
80  _hash = *_uitmp;
81  _uitmp++;
82  _hash += (*_uitmp) << 4;
83  _uitmp++;
84  _hash += (*_uitmp) << 8;
85  return _hash;
86  }
87 
88  SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count)
89  {
90  btVector3 vec_sum(m_normal);
91  for (int i = 0; i < normal_count; i++)
92  {
93  vec_sum += normals[i];
94  }
95 
96  btScalar vec_sum_len = vec_sum.length2();
97  if (vec_sum_len < CONTACT_DIFF_EPSILON) return;
98 
99  //GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
100 
101  m_normal = vec_sum / btSqrt(vec_sum_len);
102  }
103 };
104 
105 #endif // BT_CONTACT_H_STRUCTS_INCLUDED
GIM_CONTACT::GIM_CONTACT
GIM_CONTACT(const btVector3 &point, const btVector3 &normal, btScalar depth, int feature1, int feature2)
Definition: btContactProcessingStructs.h:62
btTriangleShapeEx.h
GIM_CONTACT::m_feature1
int m_feature1
Definition: btContactProcessingStructs.h:47
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:294
GIM_CONTACT::interpolate_normals
void interpolate_normals(btVector3 *normals, int normal_count)
Definition: btContactProcessingStructs.h:88
GIM_CONTACT::m_depth
btScalar m_depth
Definition: btContactProcessingStructs.h:45
GIM_CONTACT::m_distance
btScalar m_distance
Definition: btContactProcessingStructs.h:46
GIM_CONTACT::m_point
btVector3 m_point
Definition: btContactProcessingStructs.h:43
GIM_CONTACT::GIM_CONTACT
GIM_CONTACT(const GIM_CONTACT &contact)
Definition: btContactProcessingStructs.h:54
GIM_CONTACT::GIM_CONTACT
GIM_CONTACT()
Definition: btContactProcessingStructs.h:50
GIM_CONTACT::m_feature2
int m_feature2
Definition: btContactProcessingStructs.h:48
btTransform.h
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:80
GIM_CONTACT
The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
Definition: btContactProcessingStructs.h:40
SIMD_FORCE_INLINE
#define SIMD_FORCE_INLINE
Definition: btScalar.h:83
GIM_CONTACT::calc_key_contact
unsigned int calc_key_contact() const
Calcs key for coord classification.
Definition: btContactProcessingStructs.h:72
GIM_CONTACT::m_normal
btVector3 m_normal
Definition: btContactProcessingStructs.h:44
btAlignedObjectArray.h
CONTACT_DIFF_EPSILON
#define CONTACT_DIFF_EPSILON
Definition: btContactProcessingStructs.h:36
btSqrt
btScalar btSqrt(btScalar y)
Definition: btScalar.h:446
btVector3::length2
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:251