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OGRE
1.12.2
Object-Oriented Graphics Rendering Engine
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#include <OgreGLES2DepthBuffer.h>
Inheritance diagram for Ogre::GLES2DepthBuffer:Public Types | |
| enum | PoolId { POOL_NO_DEPTH = 0, POOL_MANUAL_USAGE = 0, POOL_DEFAULT = 1 } |
Public Member Functions | |
| GLES2DepthBuffer (uint16 poolId, GLES2RenderSystem *renderSystem, GLContext *creatorContext, GLES2RenderBuffer *depth, GLES2RenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, bool isManual) | |
| virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| Called when a RenderTarget is attaches this DepthBuffer. More... | |
| virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| Called when a RenderTarget is detaches from this DepthBuffer. More... | |
| void | _setPoolId (uint16 poolId) |
| Sets the pool id in which this DepthBuffer lives. More... | |
| virtual uint16 | getBitDepth () const |
| GLHardwarePixelBufferCommon * | getDepthBuffer () const |
| uint32 | getFSAA () const |
| uint32 | getFsaa () const |
| const String & | getFSAAHint () const |
| const String & | getFsaaHint () const |
| GLContext * | getGLContext () const |
| virtual uint32 | getHeight () const |
| virtual uint16 | getPoolId () const |
| Gets the pool id in which this DepthBuffer lives. More... | |
| GLHardwarePixelBufferCommon * | getStencilBuffer () const |
| virtual uint32 | getWidth () const |
| bool | isCompatible (RenderTarget *renderTarget) const override |
| Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More... | |
| bool | isManual () const |
| Manual DepthBuffers are cleared in RenderSystem's destructor. More... | |
| Ogre::GLES2DepthBuffer::GLES2DepthBuffer | ( | uint16 | poolId, |
| GLES2RenderSystem * | renderSystem, | ||
| GLContext * | creatorContext, | ||
| GLES2RenderBuffer * | depth, | ||
| GLES2RenderBuffer * | stencil, | ||
| uint32 | width, | ||
| uint32 | height, | ||
| uint32 | fsaa, | ||
| bool | isManual | ||
| ) |
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overridevirtualinherited |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.
| renderTarget | The render target to test against |
Reimplemented from Ogre::DepthBuffer.
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inlineinherited |
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inlineinherited |
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inlineinherited |