Qt Quick 3D - Simple example


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  import QtQuick 2.12
  import QtQuick.Window 2.11
  import QtQuick3D 1.0
  import QtQuick3D.MaterialLibrary 1.0

  Window {
      id: window
      width: 1280
      height: 720
      visible: true

      View3D {
          id: layer1
          anchors.fill: parent
          camera: camera

          // Light always points the same direction as camera
  //        Light {
  //            id: directionalLight
  //            lightType: Light.Directional
  //            rotation: Qt.vector3d(0, 0, 0)
  //            SequentialAnimation on rotation {
  //                loops: Animation.Infinite
  //                PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 360, 0); from: Qt.vector3d(0, 0, 0) }
  //            }
  //        }

          environment: SceneEnvironment {
              probeBrightness: 1000
              clearColor: "green"
              backgroundMode: SceneEnvironment.Color
              lightProbe: Texture {
                  source: "maps/OpenfootageNET_garage-1024.hdr"
              }
          }

          Node {
              id: cameraSpinner
              position: Qt.vector3d(0, 0, 0);

              Camera {
                  id: camera
                  position: Qt.vector3d(0, 0, -600)
              }

              rotation: Qt.vector3d(0, 90, 0)

              SequentialAnimation on rotation {
                  loops: Animation.Infinite
                  PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 360, 0); from: Qt.vector3d(0, 0, 0) }
              }
          }

          Node {
              id: shapeSpawner
              Timer {
                  property real range: 300
                  property var instances: []
                  property bool reverse: false

                  running: true
                  repeat: true
                  interval: 500
                  onTriggered: {
                      if (!reverse) {
                          // Create a new weirdShape at random postion
                          var xPos = Math.random() * (range - (-range)) + -range;
                          var yPos = Math.random() * (range - (-range)) + -range;
                          var zPos = Math.random() * (range - (-range)) + -range;
                          var weirdShapeComponent = Qt.createComponent("WeirdShape.qml");
                          let instance = weirdShapeComponent.createObject(shapeSpawner, {"x": xPos, "y": yPos, "z": zPos, "scale": Qt.vector3d(0.25, 0.25, 0.25)})
                          instances.push(instance);
                          //console.log("created WeirdShape[" + instances.length + "] at: (" + xPos + ", " + yPos + ", " + zPos + ")");
                          if (instances.length === 10)
                              reverse = true;
                      } else {
                          // remove last item in instances list
                          //console.log("removed WeirdShape[" + instances.length + "]");
                          let instance = instances.pop();
                          instance.destroy();
                          if (instances.length === 0) {
                              reverse = false;
                          }
                      }
                  }
              }
          }

          WeirdShape {
              id: weirdShape1
              color: "red"
          }

          WeirdShape {
              id: weirdShape2
              color: "orange"
              x: 100
              y: 100
              z: 100
          }

          TexturedCube {
              z: -300
          }

          CopperCube {
              id: copperCube
              position: Qt.vector3d(300, 0, 0)
              SequentialAnimation on metalColor {
                  loops: Animation.Infinite
                  PropertyAnimation { duration: 2000; to: Qt.vector3d(0.805, 0.0, 0.305) }
                  PropertyAnimation { duration: 2000; to: Qt.vector3d(0.805, 1.0, 0.305) }
              }
          }

          Model {
              position: Qt.vector3d(0, 0, 0)
              source: "#Cube"
              materials: [ GlassMaterial {
                      cullingMode: Material.DisableCulling
                  }
              ]

          }

          Model {
              position: Qt.vector3d(0, 300, 0)
              source: "#Cube"
              materials: [ AluminumMaterial {
                  }
              ]
          }

          Model {
              position: Qt.vector3d(0, -300, 0)
              source: "#Cube"
              materials: [ MeshFenceMaterial {
                  }
              ]
          }

          Model {
              position: Qt.vector3d(-300, 0, 0)
              source: "#Cube"
              materials: [ FrostedGlassMaterial {
                  }
              ]
          }
      }
  }