Qt Quick 3D - View3D example
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Window 2.12 import QtQuick3D 1.0 import QtQuick.Controls 2.4 Window { id: window width: 1280 height: 720 visible: true Node { id: standAloneScene Node { id: orbitingCamera Camera { id: camera1 z: -600 } SequentialAnimation on rotation { loops: Animation.Infinite PropertyAnimation { duration: 5000; to: Qt.vector3d(360, 0, 0); from: Qt.vector3d(0, 0, 0) } } } Camera { id: camera2 z: -600 } Node { id: orbitingCamera2 Camera { id: camera3 x: 500 rotation: Qt.vector3d(0, -90, 0) } SequentialAnimation on rotation { loops: Animation.Infinite PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 0, 0); from: Qt.vector3d(0, 360, 0) } } } Light { id: light2 ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0); } Model { source: "teapot.mesh" y: -100 scale: Qt.vector3d(100, 100, 100) materials: [ DefaultMaterial { id: cubeMaterial2 diffuseColor: "salmon" } ] SequentialAnimation on rotation { loops: Animation.Infinite PropertyAnimation { duration: 5000; to: Qt.vector3d(0, 0, 0); from: Qt.vector3d(0, 360, 0) } } } } Rectangle { id: topLeft anchors.top: parent.top anchors.left: parent.left width: parent.width * 0.5 height: parent.height * 0.5 color: "grey" border.color: "black" View3D { id: topLeftView anchors.fill: parent scene: standAloneScene camera: camerafront Camera { id: camerafront z: -600 projectionMode: Camera.Orthographic rotation: Qt.vector3d(0, 0, 0) } } Label { text: "Front" anchors.top: parent.top anchors.right: parent.right color: "limegreen" font.pointSize: 14 } } Rectangle { id: topRight anchors.top: parent.top anchors.right: parent.right width: parent.width * 0.5 height: parent.height * 0.5 color: "transparent" border.color: "black" Label { text: "Perspective" anchors.top: parent.top anchors.right: parent.right color: "limegreen" font.pointSize: 14 } View3D { id: topRightView anchors.top: controlsContainer.top anchors.right: parent.right anchors.left: parent.left anchors.bottom: parent.bottom; camera: camera1 scene: standAloneScene renderMode: View3D.Underlay environment: SceneEnvironment { clearColor: "grey" backgroundMode: SceneEnvironment.Color } } Row { id: controlsContainer anchors.top: parent.top anchors.right: parent.right anchors.left: parent.left Button { text: "Camera 1" onClicked: { topRightView.camera = camera1 } } Button { text: "Camera 2" onClicked: { topRightView.camera = camera2 } } Button { text: "Camera 3" onClicked: { topRightView.camera = camera3 } } } } Rectangle { id: bottomLeft anchors.bottom: parent.bottom anchors.left: parent.left width: parent.width * 0.5 height: parent.height * 0.5 color: "grey" border.color: "black" View3D { id: bottomLeftView anchors.fill: parent scene: standAloneScene camera: cameratop Camera { id: cameratop y: 600 projectionMode: Camera.Orthographic rotation: Qt.vector3d(90, 0, 0) } } Label { text: "Top" anchors.top: parent.top anchors.right: parent.right color: "limegreen" font.pointSize: 14 } } Rectangle { id: bottomRight anchors.bottom: parent.bottom anchors.right: parent.right width: parent.width * 0.5 height: parent.height * 0.5 color: "grey" border.color: "black" View3D { id: bottomRightView anchors.fill: parent scene: standAloneScene camera: cameratop Camera { id: cameraLeft x: -600 projectionMode: Camera.Orthographic rotation: Qt.vector3d(0, 90, 0) } } Label { text: "Left" anchors.top: parent.top anchors.right: parent.right color: "limegreen" font.pointSize: 14 } } }