1490 #endif //__BULLET_H__ btVector3DoubleData m_axisInA
void * m_broadphaseHandle
short m_quantizedAabbMax[3]
btTransformFloatData m_framexform
btCharIndexTripletData * m_3indices8
btCollisionObjectDoubleData * m_body0
btVector3DoubleData m_invInertiaLocal
btTransformDoubleData m_rbAFrame
btVector3FloatData m_aabbMinOrg
btTransformDoubleData m_interpolationWorldTransform
float m_angularSleepingThreshold
float m_additionalLinearDampingThresholdSqr
btVector3FloatData m_bvhAabbMax
int m_overrideNumSolverIterations
btVector3FloatData m_angularStopCFM
double m_pointCacheContactERP[4]
btVector3DoubleData m_angularFactor
double m_additionalLinearDampingThresholdSqr
btConvexInternalShapeData m_convexInternalShapeData
btMatrix3x3FloatData m_rot
btVector3FloatData m_jointAxisTop[6]
btVector3DoubleData m_parentComToThisPivotOffset
btVector3FloatData m_linearLowerLimit
btVector3FloatData * m_positions
btVector3FloatData m_angularMotorCFM
btVector3FloatData m_pivotInB
int m_overrideNumSolverIterations
btVector3FloatData m_localScaling
btVector3FloatData m_relPosition[2]
btVector3FloatData m_interpolationAngularVelocity
btTransformDoubleData m_worldTransform
btVector3FloatData m_linearUpperLimit
char m_linearServoMotor[4]
btTransformFloatData m_worldTransform
double m_pointCacheContactMotion1[4]
btVector3DoubleData m_aabbMaxOrg
btVector3FloatData m_angularLowerLimit
float m_zeroAreaThreshold
int m_overrideNumSolverIterations
double m_pointCacheCombinedRestitution[4]
double m_relaxationFactor
btCollisionObjectFloatData m_collisionObjectData
btVector3FloatData m_linearUpperLimit
btVector3FloatData m_normal
btVector3FloatData m_gravity_acceleration
btCompoundShapeChildData * m_childShapePtr
SoftBodyClusterData * m_clusters
char m_angularEnableSpring[4]
btVector3DoubleData m_linearBounce
int m_disableCollisionsBetweenLinkedBodies
btVector3FloatData m_angularFactor
double m_springStiffness[6]
int m_numContiguousLeafNodes
btVector3FloatData m_angularBounce
btCollisionShapeData m_collisionShapeData
int m_pointCacheIndex1[4]
SoftBodyPoseData * m_pose
btVector3FloatData m_angularSpringStiffness
double m_ccdMotionThreshold
btCollisionShapeData * m_rootCollisionShape
float m_ccdMotionThreshold
btVector3DoubleData m_thisPivotToThisComOffset
float m_additionalDampingFactor
btVector3FloatData m_previousPosition
char m_angularSpringStiffnessLimited[4]
btVector3DoubleData m_totalForce
btVector3DoubleData m_angularVelocity
btTransformDoubleData m_rbBFrame
char m_linearEnableSpring[4]
btVector3DoubleData m_gravity_acceleration
float m_springStiffness[6]
btVector3FloatData m_position
char m_angularServoMotor[4]
btVector3FloatData m_totalForce
btVector3FloatData m_interpolationLinearVelocity
btVector3DoubleData m_baseWorldPosition
float m_softRigidClusterHardness
btVector3DoubleData m_linearMotorCFM
float m_contactBreakingThreshold
int m_pointCachePartId1[4]
btQuantizedBvhDoubleData * m_quantizedDoubleBvh
btVector3DoubleData m_angularMotorERP
float m_additionalAngularDampingThresholdSqr
int m_localPositionArraySize
btVector3DoubleData m_linearSpringDamping
PointerArray m_constraints
PointerArray m_collisionShapes
btRigidBodyDoubleData * m_rbA
btCollisionShapeData * m_childShape
btVector3FloatData m_accumulatedForce
btVector3DoubleData m_pointCacheNormalWorldOnB[4]
btVector3DoubleData m_linearServoTarget
btVector3DoubleData m_baseInertia
float m_pointCacheContactCFM[4]
int m_useLinearReferenceFrameA
btVector3DoubleData m_el[3]
char m_angularServoMotor[4]
btVector3DoubleData m_linearVelocity
double m_breakingImpulseThreshold
double m_additionalAngularDampingFactor
btVector3DoubleData m_linearFactor
btVector3FloatData m_angularStopERP
double m_pointCacheDistance[4]
btVector3FloatData m_scaling
int m_numQuantizedContiguousNodes
btVector3FloatData m_parentComToThisPivotOffset
btMultiBodyFloatData * m_multiBody
btVector3DoubleData m_angularMotorCFM
btVector3DoubleData * m_vertices3d
char m_linearEnableMotor[4]
btVector3FloatData m_bvhAabbMin
btVector3DoubleData m_linearEquilibriumPoint
char m_linearEnableMotor[4]
float m_breakingImpulseThreshold
btTransformDoubleData m_rbBFrame
btVector3DoubleData m_absFrameTotVelocityTop
btMatrix3x3FloatData m_invwi
btVector3FloatData m_pointCacheLocalPointB[4]
int m_useOffsetForConstraintFrame
btCollisionObjectFloatData * m_body0
int m_numQuantizedContiguousNodes
btQuantizedBvhNodeData * m_quantizedContiguousNodesPtr
double m_jointMaxVelocity
SoftBodyMaterialData * m_material
float m_motorTargetVelocity
btVector3FloatData m_baseWorldPosition
btVector3FloatData m_angularTargetVelocity
btTransformDoubleData m_rbBFrame
btBvhSubtreeInfoData * m_subTreeInfoPtr
btVector3DoubleData m_absFrameLocVelocityBottom
double m_equilibriumPoint[6]
btVector3DoubleData m_bvhAabbMax
SoftBodyTetraData * m_tetrahedra
float m_kineticContactHardness
float m_softSoftClusterImpulseSplit
btOptimizedBvhNodeFloatData * m_contiguousNodesPtr
btVector3FloatData m_localScaling
btVector3DoubleData m_linearLowerLimit
btTransformFloatData m_rbBFrame
int m_pointCacheLifeTime[4]
SoftBodyMaterialData * m_material
SoftBodyMaterialData * m_material
btTypedConstraintDoubleData m_typeConstraintData
double m_deactivationTime
double m_angularLowerLimit
btTypedConstraintData m_typeConstraintData
btVector3DoubleData m_interpolationLinearVelocity
int m_pointCacheLifeTime[4]
btVector3FloatData m_baseInertia
float m_pointCacheContactMotion1[4]
btTypedConstraintDoubleData m_typeConstraintData
btVector3DoubleData m_angularUpperLimit
btTypedConstraintData m_typeConstraintData
char m_angularEnableMotor[4]
btVector3FloatData m_pointCacheLocalPointA[4]
btConvexInternalShapeData m_convexInternalShapeData
float m_pointCacheCombinedRestitution[4]
btRigidBodyFloatData * m_rbA
btVector3FloatData m_pointCacheLateralFrictionDir1[4]
btStridingMeshInterfaceData m_meshInterface
SoftBodyNodeData * m_nodes
btVector3FloatData m_linearTargetVelocity
btVector3FloatData m_normal
double m_pointCacheAppliedImpulseLateral2[4]
btTransformFloatData m_rbBFrame
btMatrix3x3FloatData m_scale
float m_contactProcessingThreshold
btCollisionObjectDoubleData * m_baseCollider
int m_useLinearReferenceFrameA
SoftBodyMaterialData ** m_materials
double m_pointCacheCombinedFriction[4]
float m_pointCacheContactERP[4]
btVector3FloatData m_linearSpringStiffness
btGeneric6DofConstraintDoubleData2 m_6dofData
btVector3FloatData m_absFrameTotVelocityTop
btVector3FloatData m_pivotInA
btVector3DoubleData m_absFrameTotVelocityBottom
float m_angularLowerLimit
btQuantizedBvhNodeData * m_quantizedContiguousNodesPtr
btVector3FloatData m_gravity
btVector3FloatData * m_unscaledPointsFloatPtr
int m_pointCachePartId0[4]
btVector3DoubleData m_pointCacheLateralFrictionDir1[4]
btVector3DoubleData m_pivotInA
char m_linearServoMotor[4]
SoftBodyFaceData * m_faces
btVector3FloatData m_localFrame
double m_contactProcessingThreshold
double m_pointCacheCombinedContactDamping1[4]
float m_pointCacheCombinedContactDamping1[4]
btTypedConstraintDoubleData m_typeConstraintData
btVector3DoubleData m_gravity
btTransformFloatData m_rbAFrame
SoftBodyLinkData * m_links
btVector3FloatData m_linearStopERP
btTypedConstraintDoubleData m_typeConstraintData
btShortIntIndexData * m_indices16
btVector3FloatData m_angularLowerLimit
btTransformDoubleData m_rbAFrame
btTransformFloatData m_rbAFrame
float m_pointCacheDistance[4]
btVector3DoubleData m_pivotInB
btContactSolverInfoDoubleData m_solverInfo
float m_contactProcessingThreshold
short m_quantizedAabbMin[3]
btVector3FloatData m_linearFactor
int m_disableCollisionsBetweenLinkedBodies
btVector3DoubleData m_absFrameLocVelocityTop
btVector3FloatData m_angularMaxMotorForce
btTypedConstraintData m_typeConstraintData
btTransformFloatData m_rbAFrame
double m_linearSleepingThreshold
int m_hasAnisotropicFriction
double m_pointCacheContactMotion2[4]
SoftBodyMaterialData * m_material
btTransformFloatData m_rbBFrame
btMatrix3x3FloatData m_aqq
btVector3FloatData m_angularUpperLimit
btCollisionObjectDoubleData * m_body1
btTypedConstraintFloatData m_typeConstraintData
float m_pointCacheContactMotion2[4]
btTransformFloatData m_interpolationWorldTransform
int m_pointCachePartId1[4]
float m_angularUpperLimit
float m_linearSleepingThreshold
btVector3FloatData m_absFrameLocVelocityBottom
btVector3DoubleData m_pointCacheLocalPointA[4]
int m_numContiguousLeafNodes
double m_linearUpperLimit
btConvexInternalShapeData m_convexInternalShapeData
float m_softKineticClusterHardness
float m_softSoftClusterHardness
btTypedConstraintData m_typeConstraintData
float m_softKineticClusterImpulseSplit
float m_selfCollisionImpulseFactor
btVector3DoubleData m_pointCacheLocalPointB[4]
float m_pointCacheAppliedImpulseLateral2[4]
float m_edgeDistanceThreshold
btCollisionShapeData m_collisionShapeData
btVector3FloatData m_absFrameTotVelocityBottom
btTriangleInfoMapData * m_triangleInfoMap
int m_disableCollisionsBetweenLinkedBodies
btVector3DoubleData m_angularLowerLimit
int m_useLinearReferenceFrameA
btCollisionObjectFloatData * m_baseCollider
int m_useOffsetForConstraintFrame
btVector3DoubleData m_aabbMinOrg
btVector3FloatData m_implicitShapeDimensions
int m_pointCacheIndex0[4]
btRigidBodyFloatData * m_rbB
btVector3DoubleData m_angularStopCFM
btVector3DoubleData m_angularServoTarget
btTypedConstraintData m_typeConstraintData
btTriangleMeshShapeData m_trimeshShapeData
btMatrix3x3FloatData m_c0
btTypedConstraintDoubleData m_typeConstraintData
btOptimizedBvhNodeDoubleData * m_contiguousNodesPtr
btVector3FloatData m_angularEquilibriumPoint
double m_additionalAngularDampingThresholdSqr
btVector3DoubleData * m_unscaledPointsDoublePtr
double m_springDamping[6]
btVector3DoubleData m_angularStopERP
int m_pointCacheIndex0[4]
double m_angularUpperLimit
char m_angularSpringDampingLimited[4]
btVector3FloatData m_angularUpperLimit
btVector3FloatData m_localScaling
btCollisionObjectFloatData m_colObjData
SoftBodyConfigData m_config
btVector3FloatData m_axisInB
float m_rigidContactHardness
float m_pointCacheFrictionCFM[4]
btMeshPartData * m_meshPartsPtr
btTransformDoubleData m_rbAFrame
btQuaternionDoubleData m_baseWorldOrientation
double m_relaxationFactor
int m_pointCacheContactPointFlags[4]
bInvalidHandle * m_rigidBody
btVector3DoubleData m_linearTargetVelocity
char m_angularEnableSpring[4]
btTransformFloatData m_rbAFrame
double m_pointCacheCombinedRollingFriction[4]
btQuantizedBvhFloatData * m_quantizedFloatBvh
double m_additionalDampingFactor
btVector3FloatData m_absFrameLocVelocityTop
btVector3FloatData m_angularSpringDamping
btTransformFloatData m_rbBFrame
char m_linearSpringStiffnessLimited[4]
float m_motorTargetVelocity
char m_angularSpringDampingLimited[4]
btVector3DoubleData m_angularBounce
btVector3FloatData m_c0[4]
btVector3DoubleData m_pointCachePositionWorldOnA[4]
btVector3DoubleData m_linearMaxMotorForce
btContactSolverInfoFloatData m_solverInfo
int m_pointCachePartId0[4]
btMultiBodyLinkDoubleData * m_links
btConvexInternalShapeData m_convexInternalShapeData
char m_angularEnableMotor[4]
btVector3FloatData m_linearVelocity
btMultiBodyDoubleData * m_multiBody
btVector3FloatData m_angularVelocity
btVector3DoubleData m_baseLinearVelocity
btVector3DoubleData m_baseAngularVelocity
btTriangleInfoData * m_valueArrayPtr
btConvexInternalShapeData m_convexInternalShapeData
btIntIndexData * m_indices32
btVector3FloatData m_linkInertia
char m_linearSpringDampingLimited[4]
btTransformFloatData m_rbBFrame
btQuaternionFloatData m_baseWorldOrientation
btVector3FloatData m_linearStopCFM
btVector3FloatData * m_framerefs
double m_linearLowerLimit
double m_pointCacheContactCFM[4]
int m_pointCacheContactPointFlags[4]
btVector3FloatData m_el[3]
btCollisionShapeData m_collisionShapeData
btVector3DoubleData m_linearUpperLimit
double m_pointCacheCombinedSpinningFriction[4]
btTypedConstraintData m_typeConstraintData
btVector3DoubleData m_angularSpringDamping
btCollisionObjectDoubleData m_colObjData
btVector3FloatData * m_vertices3f
btMatrix3x3FloatData m_invInertiaTensorWorld
btCollisionShapeData m_collisionShapeData
float m_equalVertexThreshold
btVector3FloatData m_linearBounce
btTransformFloatData m_rbAFrame
int m_collisionFilterGroup
int m_escapeIndexOrTriangleIndex
btVector3FloatData m_refs[2]
int m_useOffsetForConstraintFrame
btVector3DoubleData m_pointCacheLateralFrictionDir2[4]
btQuaternionDoubleData m_zeroRotParentToThis
btCollisionObjectDoubleData * m_linkCollider
btVector3FloatData m_jointAxisBottom[6]
btVector3FloatData m_angularMotorERP
int m_useOffsetForConstraintFrame
btVector3DoubleData m_bvhQuantization
btVector3FloatData m_linearMotorERP
float m_additionalAngularDampingFactor
btVector3DoubleData m_linkInertia
btCollisionShapeData * m_rootCollisionShape
btVector3DoubleData m_interpolationAngularVelocity
char m_linearSpringStiffnessLimited[4]
btVector3DoubleData m_linearUpperLimit
float m_maxSelfCollisionImpulse
btTransformDoubleData m_rbBFrame
float m_equilibriumPoint[6]
double m_ccdSweptSphereRadius
btVector3FloatData m_pointCacheLateralFrictionDir2[4]
btVector3DoubleData m_pivotInB
btVector3DoubleData m_linearSpringStiffness
btCollisionObjectFloatData * m_linkCollider
double m_contactBreakingThreshold
int m_collisionFilterGroup
SoftRigidAnchorData * m_anchors
btVector3DoubleData m_angularSpringStiffness
float m_pointCacheCombinedContactStiffness1[4]
char m_linearEnableSpring[4]
btVector3FloatData m_aabbMaxOrg
btBvhSubtreeInfoData * m_subTreeInfoPtr
btVector3FloatData m_baseAngularVelocity
btCollisionObjectDoubleData m_collisionObjectData
float m_pointCacheCombinedRollingFriction[4]
int m_pointCacheIndex1[4]
int m_collisionFilterMask
double m_contactProcessingThreshold
btVector3FloatData m_linearMotorCFM
btQuaternionFloatData m_zeroRotParentToThis
float m_pointCacheAppliedImpulseLateral1[4]
btVector3DoubleData m_angularUpperLimit
btVector3FloatData m_dimpulses[2]
btVector3FloatData m_baseLinearVelocity
btVector3FloatData m_linearSpringDamping
btVector3DoubleData m_linearLowerLimit
btVector3DoubleData m_angularLowerLimit
btVector3DoubleData m_linearStopCFM
btVector3FloatData m_linearLowerLimit
btVector3FloatData m_anisotropicFriction
btVector3DoubleData m_linearMotorERP
btSoftBodyJointData * m_joints
btTransformDoubleData m_rbBFrame
btVector3FloatData m_linearServoTarget
double m_contactStiffness
btVector3FloatData m_pointCachePositionWorldOnB[4]
btVector3DoubleData m_angularTargetVelocity
btTransformDoubleData m_rbAFrame
btMultiBodyLinkFloatData * m_links
char m_angularSpringStiffnessLimited[4]
float m_pointCacheCombinedFriction[4]
btVector3FloatData m_axisInA
btVector3DoubleData m_linearStopERP
btGeneric6DofConstraintData m_6dofData
float m_pointCacheAppliedImpulse[4]
double m_pointCacheCombinedContactStiffness1[4]
btVector3FloatData m_linearMaxMotorForce
btVector3FloatData m_pointCacheNormalWorldOnB[4]
btVector3DoubleData m_jointAxisTop[6]
btVector3DoubleData m_angularMaxMotorForce
int m_useLinearReferenceFrameA
float m_softContactHardness
btVector3DoubleData m_bvhAabbMin
btVector3DoubleData m_pivotInA
btVector3DoubleData m_jointAxisBottom[6]
btCollisionShapeData m_collisionShapeData
btVector3DoubleData m_angularEquilibriumPoint
btVector3FloatData m_localScaling
btTypedConstraintData m_typeConstraintData
double m_pointCacheAppliedImpulseLateral1[4]
btPositionAndRadius * m_localPositionArrayPtr
btCollisionObjectFloatData * m_body1
btVector3FloatData m_thisPivotToThisComOffset
btVector3FloatData m_linearEquilibriumPoint
btVector3DoubleData m_gravity
int m_collisionFilterMask
btVector3FloatData m_vimpulses[2]
int m_hasAnisotropicFriction
PointerArray m_collisionObjects
btVector3DoubleData m_axisInB
btVector3DoubleData m_pointCachePositionWorldOnB[4]
btCollisionObjectFloatData m_collisionObjectData
short m_quantizedAabbMin[3]
double m_angularSleepingThreshold
btVector3FloatData m_velocity
double m_pointCacheFrictionCFM[4]
btTypedConstraintDoubleData m_typeConstraintData
btTransformDoubleData m_rbAFrame
btVector3FloatData m_angularServoTarget
btMatrix3x3FloatData m_locii
void * m_broadphaseHandle
double m_pointCacheAppliedImpulse[4]
btTransformDoubleData m_rbBFrame
struct Bullet::bInvalidHandle bInvalidHandle
btTypedConstraintData m_typeConstraintData
btVector3FloatData m_totalTorque
btTypedConstraintDoubleData m_typeConstraintData
btVector3FloatData m_planeNormal
float m_pointCacheCombinedSpinningFriction[4]
btMatrix3x3DoubleData m_invInertiaTensorWorld
btVector3FloatData m_invInertiaLocal
btVector3FloatData m_bvhQuantization
btVector3DoubleData m_totalTorque
short m_quantizedAabbMax[3]
btVector3FloatData m_gravity
btShortIntIndexTripletData * m_3indices16
float m_ccdSweptSphereRadius
float m_softRigidClusterImpulseSplit
float m_breakingImpulseThreshold
btStridingMeshInterfaceData m_meshInterface
btRigidBodyDoubleData * m_rbB
double m_motorTargetVelocity
btVector3DoubleData m_anisotropicFriction
btTransformDoubleData m_rbAFrame
btVector3FloatData m_pointCachePositionWorldOnA[4]
char m_linearSpringDampingLimited[4]
btTransformFloatData m_transform