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OGRE
1.12.1
Object-Oriented Graphics Rendering Engine
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Utility class to help with generating shaders for GLSL. More...
#include <OgreTerrainMaterialShaderHelpers.h>
Inheritance diagram for Ogre::ShaderHelperGLSL:Public Member Functions | |
| ShaderHelperGLSL () | |
| virtual HighLevelGpuProgramPtr | generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
| virtual HighLevelGpuProgramPtr | generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt) |
| bool | isVertexCompressionSupported () |
| virtual void | updateParams (const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap) |
Utility class to help with generating shaders for GLSL.
| Ogre::ShaderHelperGLSL::ShaderHelperGLSL | ( | ) |
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inlineinherited |
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virtualinherited |
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virtualinherited |
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virtualinherited |