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OGRE
1.12.1
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"#include "OgreGpuProgram.h"#include "OgreHardwareVertexBuffer.h"#include "OgreGL3PlusHardwareUniformBuffer.h"#include "OgreGL3PlusHardwareShaderStorageBuffer.h"#include "OgreGL3PlusHardwareCounterBuffer.h"#include "OgreGLSLProgramCommon.h"#include "OgreGLSLShader.h"Classes | |
| struct | Ogre::GLAtomicCounterReference |
| Structure used to keep track of named atomic counter uniforms in the linked program object. More... | |
| class | Ogre::GLSLProgram |
| C++ encapsulation of GLSL program object. More... | |
Namespaces | |
| Ogre | |
Typedefs | |
| typedef GLAtomicCounterReferenceList::iterator | Ogre::GLAtomicCounterReferenceIterator |
| typedef std::vector< GLAtomicCounterReference > | Ogre::GLAtomicCounterReferenceList |
| typedef GLCounterBufferList::iterator | Ogre::GLCounterBufferIterator |
| typedef std::vector< HardwareCounterBufferSharedPtr > | Ogre::GLCounterBufferList |
| typedef std::map< GpuSharedParametersPtr, HardwareUniformBufferSharedPtr > | Ogre::SharedParamsBufferMap |