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| Class | BrownNoise |
| Name |
set() |
| Examples |
import processing.sound.*;
BrownNoise noise;
void setup() {
size(640, 360);
background(255);
// Create the noise generator
noise = new BrownNoise(this);
noise.play();
}
void draw() {
}
void mousePressed() {
float amp=0.5;
float add=0.0;
float pos=1;
noise.set(amp, add, pos);
}
|
| Description |
Sets amplitude, add and pan position with one method.
|
| Syntax | .set(amp, add, pos) |
| Parameters |
| amp |
float: the amplitude of the noise as a value from 0.0 (complete silence) to 1.0 (full volume) |
| add |
float: offset the output of the noise by given value |
| pos |
float: pan the generator in stereo panorama. Allowed values are between -1.0 and 1.0. |
|
| Returns | void |
Updated on February 11, 2019 02:10:35pm EST