cylinder{ <0,0.0,0>,<0,0.75,0>, 1.00
          open
          texture { pigment{ color rgb<1.0,1.0,1.0>*1.1}
                    normal { ripples 3.5 scale 0.05  translate<0,-1.0,0> }
                    finish { phong 0.4 reflection{ 0.05 metallic 0.10} } 
                  } // end of texture

          scale <1,1,1> rotate<0,0,0> translate<0,0,0>         
        } // end of cylinder -------------------------------------
