QSGDynamicTexture Class

The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's. More...

Header: #include <QSGDynamicTexture>
qmake: QT += quick
Inherits: QSGTexture
typedef QObjectList
QList<T> qFindChildren(const QObject *obj, const QRegExp &regExp)
T qobject_cast(QObject *object)
T qobject_cast(const QObject *object)

Macros

Additional Inherited Members

  • 1 property inherited from QObject
  • 14 public functions inherited from QSGTexture
  • 30 public functions inherited from QObject
  • 1 public slot inherited from QObject
  • 2 signals inherited from QObject
  • 9 static public members inherited from QObject
  • 9 protected functions inherited from QObject

Detailed Description

To update the content of the texture, call updateTexture() explicitly. Simply calling bind() will not update the texture.

Note: All classes with QSG prefix should be used solely on the scene graph's rendering thread. See Scene Graph and Rendering for more information.