A LODBucket is a collection of smaller buckets with the same LOD.
More...
#include <OgreStaticGeometry.h>
|
| | LODBucket (Region *parent, unsigned short lod, Real lodValue) |
| |
| virtual | ~LODBucket () |
| |
| void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
| | Add children to the render queue. More...
|
| |
| void | assign (QueuedSubMesh *qsm, ushort atLod) |
| | Assign a queued submesh to this bucket, using specified mesh LOD. More...
|
| |
| void | build (bool stencilShadows) |
| | Build. More...
|
| |
| void | dump (std::ofstream &of) const |
| | Dump contents for diagnostics. More...
|
| |
| EdgeData * | getEdgeList () const |
| |
| ushort | getLod (void) const |
| | Get the LOD index. More...
|
| |
| Real | getLodValue (void) const |
| | Get the LOD value. More...
|
| |
| MaterialIterator | getMaterialIterator (void) |
| | Get an iterator over the materials in this LOD. More...
|
| |
| Region * | getParent (void) |
| |
| ShadowCaster::ShadowRenderableList & | getShadowRenderableList () |
| |
| bool | isVertexProgramInUse () const |
| |
| void | updateShadowRenderables (ShadowTechnique shadowTechnique, const Vector4 &lightPos, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) |
| |
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
| |
A LODBucket is a collection of smaller buckets with the same LOD.
◆ MaterialBucketMap
Lookup of Material Buckets in this region.
◆ MaterialIterator
Iterator over the materials in this LOD.
◆ LODBucket()
| Ogre::StaticGeometry::LODBucket::LODBucket |
( |
Region * |
parent, |
|
|
unsigned short |
lod, |
|
|
Real |
lodValue |
|
) |
| |
◆ ~LODBucket()
| virtual Ogre::StaticGeometry::LODBucket::~LODBucket |
( |
| ) |
|
|
virtual |
◆ getParent()
| Region* Ogre::StaticGeometry::LODBucket::getParent |
( |
void |
| ) |
|
|
inline |
◆ getLod()
| ushort Ogre::StaticGeometry::LODBucket::getLod |
( |
void |
| ) |
const |
|
inline |
◆ getLodValue()
| Real Ogre::StaticGeometry::LODBucket::getLodValue |
( |
void |
| ) |
const |
|
inline |
◆ assign()
Assign a queued submesh to this bucket, using specified mesh LOD.
◆ build()
| void Ogre::StaticGeometry::LODBucket::build |
( |
bool |
stencilShadows | ) |
|
◆ addRenderables()
| void Ogre::StaticGeometry::LODBucket::addRenderables |
( |
RenderQueue * |
queue, |
|
|
uint8 |
group, |
|
|
Real |
lodValue |
|
) |
| |
Add children to the render queue.
◆ getMaterialIterator()
Get an iterator over the materials in this LOD.
◆ dump()
| void Ogre::StaticGeometry::LODBucket::dump |
( |
std::ofstream & |
of | ) |
const |
Dump contents for diagnostics.
◆ visitRenderables()
| void Ogre::StaticGeometry::LODBucket::visitRenderables |
( |
Renderable::Visitor * |
visitor, |
|
|
bool |
debugRenderables |
|
) |
| |
◆ getEdgeList()
| EdgeData* Ogre::StaticGeometry::LODBucket::getEdgeList |
( |
| ) |
const |
|
inline |
◆ getShadowRenderableList()
◆ isVertexProgramInUse()
| bool Ogre::StaticGeometry::LODBucket::isVertexProgramInUse |
( |
| ) |
const |
|
inline |
◆ updateShadowRenderables()
The documentation for this class was generated from the following file: