#declare Strength = 1.0; //(+ or -) strength of component's radiating density
#declare Radius1  = 0.25; //(0 < Radius) outer sphere of influence on other components
blob{
  threshold 0.6 // threshold (0.0 < threshold <= Strength) surface falloff threshold #
  cylinder{<-1.00, 0.00, 0.00>,< 1.00, 0.00, 0.00>, Radius1, Strength}
  cylinder{< 0.00,-1.00, 0.00>,< 0.00, 1.00, 0.00>, Radius1, Strength}
  cylinder{< 0.00, 0.00,-1.50>,< 0.00, 0.00, 1.50>, Radius1, Strength}
  //sphere{< 1.35, 0.00, 0.00>, Radius1*2, Strength}
  // sturm 
  scale 1
  rotate<-45,45,0>
  translate<0,1.20,0>
  texture{ pigment{ color Red }
           finish { phong 1 } 

         }
 } //------------------------------------------------------ end of blob object             
