
#include "shapesq.inc"
object{ Twin_Glob       //------------------------------------
        sturm 
        rotate <0,0,0>
        translate<0,1,0> 
        texture { pigment{ color  rgb<1,0.95,0.9>} 
                  finish { phong 1}
                } // end of texture 
       } // ------------------------------------ end of object


