Qt 5.13
Qt Gamepad
C++ Classes
QGamepadKeyNavigation
Qt 5.13.0 Reference Documentation
List of All Members for QGamepadKeyNavigation
This is the complete list of members for
QGamepadKeyNavigation
, including inherited members.
QGamepadKeyNavigation
(QObject *)
typedef
QObjectList
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT
Q_CLASSINFO
(, )
Q_DISABLE_COPY
()
Q_DISABLE_COPY_MOVE
()
Q_DISABLE_MOVE
()
Q_EMIT
Q_ENUM
(
...
)
Q_ENUM_NS
(
...
)
Q_FLAG
(
...
)
Q_FLAG_NS
(
...
)
Q_GADGET
Q_INTERFACES
(
...
)
Q_INVOKABLE
Q_NAMESPACE
Q_OBJECT
Q_PROPERTY
(
...
)
Q_REVISION
Q_SET_OBJECT_NAME
()
Q_SIGNAL
Q_SIGNALS
Q_SLOT
Q_SLOTS
activeChanged
(bool )
buttonAKeyChanged
(Qt::Key )
buttonBKeyChanged
(Qt::Key )
buttonGuideKeyChanged
(Qt::Key )
buttonL1KeyChanged
(Qt::Key )
buttonL2KeyChanged
(Qt::Key )
buttonL3KeyChanged
(Qt::Key )
buttonR1KeyChanged
(Qt::Key )
buttonR2KeyChanged
(Qt::Key )
buttonR3KeyChanged
(Qt::Key )
buttonSelectKeyChanged
(Qt::Key )
buttonStartKeyChanged
(Qt::Key )
buttonXKeyChanged
(Qt::Key )
buttonYKeyChanged
(Qt::Key )
deleteLater
()
downKeyChanged
(Qt::Key )
gamepadChanged
(QGamepad *)
leftKeyChanged
(Qt::Key )
objectNameChanged
(const QString &)
rightKeyChanged
(Qt::Key )
setActive
(bool )
setButtonAKey
(Qt::Key )
setButtonBKey
(Qt::Key )
setButtonGuideKey
(Qt::Key )
setButtonL1Key
(Qt::Key )
setButtonL2Key
(Qt::Key )
setButtonL3Key
(Qt::Key )
setButtonR1Key
(Qt::Key )
setButtonR2Key
(Qt::Key )
setButtonR3Key
(Qt::Key )
setButtonSelectKey
(Qt::Key )
setButtonStartKey
(Qt::Key )
setButtonXKey
(Qt::Key )
setButtonYKey
(Qt::Key )
setDownKey
(Qt::Key )
setGamepad
(QGamepad *)
setLeftKey
(Qt::Key )
setRightKey
(Qt::Key )
setUpKey
(Qt::Key )
upKeyChanged
(Qt::Key )
active
() const : bool
blockSignals
(bool ) : bool
buttonAKey
() const : Qt::Key
buttonBKey
() const : Qt::Key
buttonGuideKey
() const : Qt::Key
buttonL1Key
() const : Qt::Key
buttonL2Key
() const : Qt::Key
buttonL3Key
() const : Qt::Key
buttonR1Key
() const : Qt::Key
buttonR2Key
() const : Qt::Key
buttonR3Key
() const : Qt::Key
buttonSelectKey
() const : Qt::Key
buttonStartKey
() const : Qt::Key
buttonXKey
() const : Qt::Key
buttonYKey
() const : Qt::Key
childEvent
(QChildEvent *)
connect
(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
connect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
connectNotify
(const QMetaMethod &)
customEvent
(QEvent *)
disconnect
(const QObject *, const char *, const QObject *, const char *) : bool
disconnect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
disconnect
(const QMetaObject::Connection &) : bool
disconnectNotify
(const QMetaMethod &)
downKey
() const : Qt::Key
dumpObjectInfo
() const
dumpObjectTree
() const
dynamicPropertyNames
() const : QList<QByteArray>
event
(QEvent *) : bool
eventFilter
(QObject *, QEvent *) : bool
gamepad
() const : QGamepad *
isSignalConnected
(const QMetaMethod &) const : bool
killTimer
(int )
leftKey
() const : Qt::Key
moveToThread
(QThread *)
objectName
() const : QString
property
(const char *) const : QVariant
receivers
(const char *) const : int
removeEventFilter
(QObject *)
rightKey
() const : Qt::Key
sender
() const : QObject *
senderSignalIndex
() const : int
setObjectName
(const QString &)
setParent
(QObject *)
setProperty
(const char *, const QVariant &) : bool
startTimer
(int , Qt::TimerType ) : int
staticMetaObject
:
thread
() const : QThread *
upKey
() const : Qt::Key