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| Class | SoundFile |
| Name |
loop() |
| Examples |
import processing.sound.*;
SoundFile file;
void setup() {
size(640, 360);
background(255);
// Load a soundfile from the data folder of the sketch and play it back in a loop
file = new SoundFile(this, "sample.mp3");
file.loop();
}
void draw() {
}
|
| Description |
Starts playback which will loop at the end of the soundfile.
|
| Syntax | .loop()
.loop(rate)
.loop(rate, amp)
.loop(rate, pos, amp)
.loop(rate, pos, amp, add) |
| Parameters |
| rate |
float: relative playback rate to use. 1 is the original speed. 0.5 is
half speed and one octave down. 2 is double the speed and one
octave up. |
| pos |
float: the panoramic position of this sound unit from -1.0 (left) to 1.0
(right). Only works for mono soundfiles! |
| amp |
float: the desired playback amplitude of the audiosample as a value from
0.0 (complete silence) to 1.0 (full volume) |
| add |
float: offset the output of the generator by the given value |
|
| Returns | void |
Updated on February 3, 2019 05:22:14pm EST