Bullet Collision Detection & Physics Library
btMultiBodyWorldImporter.h
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1 #ifndef BT_MULTIBODY_WORLD_IMPORTER_H
2 #define BT_MULTIBODY_WORLD_IMPORTER_H
3 
5 
7 {
9 
10 public:
12  virtual ~btMultiBodyWorldImporter();
13 
14  virtual bool convertAllObjects(bParse::btBulletFile* bulletFile2);
15 
16  virtual void deleteAllData();
17 };
18 
19 #endif //BT_MULTIBODY_WORLD_IMPORTER_H
struct btMultiBodyWorldImporterInternalData * m_data
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld *world)
The btBulletWorldImporter is a starting point to import .bullet files.
virtual bool convertAllObjects(bParse::btBulletFile *bulletFile2)
The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...